The knight template in Dungeon Fantasy is a template of many hats. It can be your tank, your leader, your tactician, and so on. Here’s a new power-up for knights who are in the latter camp. A good tactician can mean life or death for a delving party . . . . . . if […]
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Carpe Blogiem: Author, Patreon, and Blog Highlights – September 2018
And the suckage is back for September. Will my personal life please stop exploding every five minutes? K. Thx. Bai. My writing output dropped back down to about 500 words per day and I take the latter half of the month to decompress, but alas, that didn’t work as I had a major family crisis […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – July 2018
Life(TM) continues to beat me mercilessly. I continue screaming at it in defiance. Here are the things that happened in July this year. Authorial Highlights I wrote and had published an article to for an unannounced Pyramid issue (#3/118: Dungeon Trips); “It’s an Encounter!” joins it’s siblings “It’s a Threat!”, “It’s a Trap!”, and “It’s a […]
Continue readingGURPS101: Dungeon Fantasy Assassin Power-Ups
GURPS Dungeon Fantasy assassins can use all the oomph they can get. Here are a few new power-ups to help with that . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: More Combat Magic Part I
GURPS Magic: Artillery Spells gives combat casters more options to choose from for area spells and deadly magic. The following three new spells gives a couple more options . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingDesigner’s Notes: It’s an Encounter!
This article was such a struggle to write. I was dealing with personal problems at the time, and the timeline to write it was abou 13 days (fully revised and edited). I’ve worked with more difficult deadlines and projects, but other factors were not in play at the time. I knew what I wanted, but […]
Continue readingDesigner’s Notes: The Hand of the Demon
The Hand of the Demon . . . I’d managed to get involved in all three DFRPG Pyramid-specific issues – this being the third one – and I wanted to do an adventure. (For the record, I enjoy writing adventures, I just don’t see them selling or being received well, so I don’t tend to […]
Continue readingCarpe Blogiem: 2017 – A Year In Review
Like my last four years in review. Here are how things went for me in 2017: The Good (What I did well or that went well) I was among the privileged few to participate in the Dungeon Fantasy Roleplaying Game as an author. As I’ve noted elsewhere, the other list of names included Phil Masters, David L. Pulver, Matt Riggsby, and […]
Continue readingGURPS101: More Psychic Vampirism Powers II
GURPS Psionic Powers is one of my favorite systems for powers in GURPS 4th edition. One of my favorite powers is psychic vampirism. All the coolness of vampires, without having to drink a pint of Blüd Light every day. But it’s more than that, psychic vampires don’t just feed on lifeforce (or, rather, don’t have […]
Continue readingGURPS101: Dungeon Fantasy Combat Power-Ups
GURPS Dungeon Fantasy characters all have some measure of combat capability, here are a few new power-ups to expand that capability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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