Boil and Bubble: Ritual Path Magic Miscellany IV

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about area buff/debuffs, alternate spell modifiers, draining spells, and suspendable spells. Area Buff/Debuff Spells Having a spell that allies you to enhance your allies and weaken your enemies is a classic sort of magic – but RPM cannot natively handle it. You cannot with […]

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Carpe Blogiem: Author, Patreon, and Blog Highlights – December 2018

  Authorial Highlights My Pyramid article “Chevaliers and Commanders” (originally titled Cavaliers and Commanders”) was published in Pyramid #3/122: All Good Things. My other Pyramid article “Native American Crusaders” was published in the same issue. This, along with the small box in GURPS Monster Hunters 6: Holy Hunters was part of my short contract I hinted […]

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Triple Threat: Krampus

The Krampus (sometimes called “Black Peter”) is a unique being that is sometimes thought to be a demon or elf who lost a bet with Father Christmas and is now forced to serve him as his terrifying enforcer, a job Krampus delights in. Along with the other Companions, he can only appear after December 1stand […]

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Carpe Blogiem: The Chronicles of Ceteri Primer – Setting Assumptions

Whenever I build a campaign setting the first thing I do is figure out what assumptions I’ll be using. I typically assume one “major” assumption (sometimes two) that forms the backbone of the campaign and then several linking assumptions that help bring it together. Since I am using real-world religions I’ll try to be as careful […]

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