GURPS Thaumatology: Sorcery is one of those magic systems that looks simple on the outside, but hides a deep well within. Since at its core it basically is what makes GURPS great – the ability to modify a trait to suit the needs of the designer… …if you’d like to read more, consider becoming a patron! Note: […]
Continue readingTag Archives: GURPS
Gamemaster’s Guidepost: My Rules For Spending Points
Some people let you spend willy nilly. Some (like myself) will only let you spend points at certain times. Some are point nazis (“Ve must spenct zee hours and zee points! SCHNELL”). However you you do them is all gravy with me. But this is how I do it for pretty much every single game […]
Continue readingGURPS101: Attribute Synergies
Another of my “micro-rules” this time expanding on the idea of Complementary Rolls (GURPS Action 2: Exploits, p. 5; GURPS: Social Engineering, p. 21, 31, 48), but using attributes instead. How It WorksAttribute synergy uses the same rules as complementary skills rolls – make a roll and give a +1 to another roll if you succeed, -1 […]
Continue readingDesigner’s Notes: Deathtraps
My second Dungeon Fantasy Roleplaying Game Pyramid article is out and it’s a bit of a follow-up to my book Dungeon Fantasy Roleplaying Game: Traps. I did my best to keep most of the traps in the book to be somewhat fair. I didn’t even both with the article. It was a roster of deathtraps. That was […]
Continue readingGURPS101: Dungeon Fantasy Favored Professions
GURPS Dungeon Fantasy has a nifty notation for it’s non-human races: “Marginal Professions” and “Favored Professions.” Basically, “this is going to be hard due to your race” or “this is going to be easier due to your race.” Now, if we go old skool races had an impact on your character class – why? Because reasons. Because […]
Continue readingCarpe Blogiem: GenCon 50 – Aftermath
Man. Coming back home I was out of it. I feel like I slept for a week yesterday. Today I’m a bit more rested, but still tired. I spent most of today unpacking and catching up on some stuff from home. My cat seems to have missed me, and basically hasn’t left my side since […]
Continue readingCarpe Blogiem: GenCon 50 – Day 3
I’m writing this from home because Day 3 was just CRAZY and then the trip home was me mostly hallucinating from lack of sleep until I finally got home and passed out for 10 hours before waking up, eating, and passing out for another 12. So here is what happened Saturday August 19th, 2017 at […]
Continue readingCarpe Blogiem: GenCon 50 – Day 2
Another day of “DEAR GOD WHAT AM I DOING AND WHY IS EVERYTHING EXPLODING.” Ok. First thing’s first – I got breakfast this morning at like 9am – I went to bed around 3am. Showered, shaved, and then headed to the Con via Uber. I headed toward the SJGames booth and lo and behold Sean […]
Continue readingCarpe Blogiem: GenCon 50 – Day 1
Whew. Lot of stuff happened today. Let’s see. I wandered around the GenCon exhibition hall for about 5 hours. I got a chance to talk to numerous folks including Steve Jackson, Michael Stackpoole, Andrew Hackard, and a dozen others. It was pretty damn amazing. I snagged up a good half-dozen folks I knew were coming […]
Continue readingCarpe Blogiem: GenCon 50 – Day 0
Whew. I’m in Indianapolis at GenCon 50. Finally. SO MUCH STRESS OVER STUPID THINGS THAT TURNED OUT NOT TO MATTER. But I’m here now and that is all that matters. Some notes from today: Traveling ManI got to Norfolk Airport about 1255 hours and I was through the TSA checkpoint by 1310 hours. Seriously. It was […]
Continue reading