So I’m a fan of GURPS Action. I don’t think anyone who has read the books could say otherwise. The rules offered in GURPS Action 2: Exploits alone are solid gold. GURPS Action 4: Specialists is similiar solid gold. Thus, it’s no surprise that I would want to add my own voice to the body of work that is GURPS Action. I […]
Continue readingTag Archives: GURPS
The Hurt Locker: Special Wooden Weaponry
A few of the more interesting modifiers from my current game for wooden weaponry. This should work “as is” for GURPS Monster Hunters and Dungeon Fantasy – other campaigns may require a bit of a custom fit… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for […]
Continue readingBoil and Bubble: Weird Ritual Path Magic
It’s no secret that I like Ritual Path magic, I’ve talked about it before so I won’t go into it again. If you are even remotely familiar with my blog (and I’ll assume you are) you know that this is a subject near and dear to my heart – like most magic systems. So what do […]
Continue readingBoil and Bubble: Druidic Ritual Path Magic
Dungeons and Dragons, video games, movies . . . all of these things have thrust the ancient religion of the Celts into the modern limelight. It’s become fashionable, even vogue, to include some sort of nature-loving magical hippy into this or that pop culture “thing” (and that’s not a complaint! Druids ARE cool). This material […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – October/November 2017
Here’s the highlights for me from October and November 2017 (And yes, I know I’m beyond late – I try to do this at the beginning of the month. but stuff happened. So. Much. Stuff.) Authorial Highlights I submitted no articles in October or November and instead pulled from those I’d finished. I’m still writing a […]
Continue readingDesigner’s Notes: GURPS Dungeon Fantasy 19 – Incantation Magic
Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingGURPS101: Art of the Wild Part II
Some more cuts from my “Born to Be Wild” Pyramid article… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Spells – Path of Chance I
GURPS Thaumatology: Ritual Path Magic is one of my favorite magic systems that GURPS has yet to produce. The flexibility of the system lets you do darn near anything. One of my favorite spell types is “luck manipulation” and here are a few spells I’ve made for my own games… …if you’d like to read […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – September 2017
Here’s the highlights for me from September 2017 (And yes, I know I’m a little late – I try to do this at the beginning of the month. but stuff happened.) Authorial Highlights I submitted the article that needed to be finished (and oh-god-why-didn’t-this-end-in-estimated-word-count). The article S. A. Fisher and I were writing was finished, […]
Continue readingGURPS101: GURPS, Justice, and the Dungeon Fantasy Way
My buddy +Douglas Cole just tossed up a kickstarter for his 5e adventure “Lost Hall of Tyr.” I have been one of the lucky few he’s shown the thing to pretty much from the beginning and despite my lack of comments on anything but the most surface of observations he’s continued to let me see this thing […]
Continue reading




