Dungeons and Dragons, video games, movies . . . all of these things have thrust the ancient religion of the Celts into the modern limelight. It’s become fashionable, even vogue, to include some sort of nature-loving magical hippy into this or that pop culture “thing” (and that’s not a complaint! Druids ARE cool). This material […]
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Designer’s Notes: GURPS Dungeon Fantasy 19 – Incantation Magic
Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingBoil and Bubble: Ritual Path Magic Spells – Path of Chance I
GURPS Thaumatology: Ritual Path Magic is one of my favorite magic systems that GURPS has yet to produce. The flexibility of the system lets you do darn near anything. One of my favorite spell types is “luck manipulation” and here are a few spells I’ve made for my own games… …if you’d like to read […]
Continue readingBoil and Bubble: Utility Spells for Sorcery II
GURPS Thaumatology: Sorcery is one of the newer magic systems for GURPS, but it makes use of one of the oldest of GURPS rules systems: modified advantages. Anyways, this is a follow-up to a previous post – here are a couple more “utility” spells for Sorcery… …if you’d like to read more, consider becoming a patron! […]
Continue readingBoil and Bubble: Sorcerous Video Game Spells I
Ohhhhh, yeah. It’s that time again. The time for me to scavenge treasures from the past and turn them into Sorcery spells for GURPS. So what’s up first? Well, I asked three random folks what spell they’d like to see for Sorcery and these were the things that popped up (and interested me). Cureja – Final FantasyKeywords: Area […]
Continue readingBoil and Bubble: Utility Spells for Sorcery Part I
GURPS Thaumatology: Sorcery is one of those magic systems that looks simple on the outside, but hides a deep well within. Since at its core it basically is what makes GURPS great – the ability to modify a trait to suit the needs of the designer… …if you’d like to read more, consider becoming a patron! Note: […]
Continue readingBoil and Bubble: Detailed Ritual Path Magic Grimoires
A spellbook. A book of shadows. A grimoire. These are all names for the same thing: a formula for casting a spell. GURPS Thaumatology: Ritual Path Magic has rules for grimoires to use with the eponymous system, but that has a few assumptions built in from the book it originally appeared in (GURPS Monster Hunters […]
Continue readingDesigner’s Notes: Chi Sorcery
Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]
Continue readingBoil and Bubble: Seiðr Ritual Path Magic
Norse magic, or seiðr (anglicized as siedhr), is typically practiced by women (called völva or seiðkona), but male practitioners (called seiðmaðr) are possible. Seiðr magic involves the manipulation of the elements, communication with the gods and their messengers, traveling the nine-realms, fortune-telling (usually by runes), and the direct manipulation of fate. Practitioners of both sexes […]
Continue readingBoil and Bubble: Old Skool Delving Incantations I
It’s been a while since I pumped out the GURPS Dungeon Fantasy book I cowrite with +Antoni Ten Monrós. I was looking over some of my old Advanced Dungeons and Dragons books and I got to thinking – how could I do this in GURPS using my system? So here are a few old school spells translated into Incantation […]
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