“What do you mean you mean you couldn’t get in?” demanded Count Orlok, his eyes burning crimson in the dark. “We’re sorry, master! We tried,” cried one of the two of the master vampire’s minions. “Did you try to trick him into letting you in?” Orlok asked, his arms crossed. “We did! […]
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Boil and Bubble: Someone Took My Lucky Charms! Now What…?
The GURPS Monster Hunters line provides a highly flexible, highly customizable magic system: Ritual Path Magic. The main user of it, the witch, is often used as a blunt instrument. Even though the witch is capable of casting massive damage dealing rituals, he’s actually better off acting as a support character for the other members […]
Continue readingGamemaster’s Guidepost: On Rule-Breaking, Magic Systems, and Consistency
Last night and early into this morning I tackled a gaming issue than can make Gamemaster’s go mad: How magic fits in his or her game world. Sometimes the easiest thing to say is “THERE IS NO MAGIC!” but that means less design options for your players and overall…well it’s just not as much fun. […]
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