As I have discussed before the first thing I do when I start to build a campaign setting is decide what the setting assumptions are. That is, what is true, what is false (if needed), and what is thought to be true. This is an intensely important part of campaign building and I can take weeks just […]
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Boil and Bubble: AEON Sorcery Spells I
I tend to go overboard when I write up material for my campaigns and a lot of it ends up on my blog or Patreon at some point. Here are two new spells for from my campaign whose magic system draws from the supers genre style magic. Especially Doctor Strange. . . . if you’d […]
Continue readingBoil and Bubble: The Path of Blades
A new path for those who want to merge swordsmanship and path/book magic. The Path of Blades Great swordsman make the wielding of a blade look like magic, but in fact some of them are using magic. Old as the swords themselves, The Path of Blades is all about repairing swords or wielding them. Additionally, […]
Continue readingBoil and Bubble: Lunar Ritual Path Magic
A few new spells for Ritual Path Magic casters that involve the use of or relies on the moon in some way. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Radiamancy Ritual Path Magic
Not all those wander the wasteland are lost. This special presents a new tradition for Ritual Path Magic that relies on exposing oneself to intense radiation and then channeling that energy into powerful magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content […]
Continue readingGURPS101: Dungeon Fantasy Tropes – The Unarmored Caster
GURPS Dungeon Fantasy is the essence of the delving, dragons, and dungeons (in my humble opinion of course). The original Dungeons and Dragons had some interesting tropes (fight’n cleric, lightly armored rogue, etc.). Today I’m talking about one of my favorites: the unarmored caster. . . . . . if you’d like to read more, […]
Continue readingDesigner’s Notes: The Fifth Attribute
The Fifth Attribute began life in my campaign “The Awakening” in mid-2014. I wanted a way to tie in all the supernatural powers of that campaign setting along with a few campaign features to make a working cohesive framework. It took me the better part of a month to write it and I began with […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany II
Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about extra effort, supernatural healing limits, and tracking magic. Extra Effort for Ritual Path Magic The GM may allow casters to use a form of Extra Effort with magic. If so, use the following guidelines: Agile Magic: This can only be used on external-based spells. […]
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy V
Continuing last month’s offering—here is a new framework for ley lines, ley nexuses, etc. for your ritual path tellurgist . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy IV
Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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