It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]
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Boil and Bubble: Fire Elementalism Ritual Path Magic Style
A new magical style for ritual path magic mages. This style is a look at what a fire elementalist might look like using GURPS Thaumatology: Ritual Path Magic. That book as well as Pyramid #3/66: The Laws of Magic and Boil and Bubble: Fire Ritual Path Magic Spells I and II are required to get […]
Continue readingBoil and Bubble: Tips and Tricks for Ritual Path Magic
Ritual Path Magic is probably my favorite of all the current magic systems. It’s flexible, it’s flavorful, and it’s fun. It can be hard to get into – especially as a GM. But don’t let that stop you! There are tons of resources out there to help and if you stop by the GURPS Discord or […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany V
Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […]
Continue readingBoil and Bubble: Warding Ritual Path Magic
A few warding spells for protecting a caster’s home and hearth… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Fire Ritual Path Magic Spells II
A couple of fire-based Ritual Path Magic spells for your caster… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Defense Spells
A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
Continue readingGURPS101: Sin-Eating
Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]
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