GURPS101: Astral Realm Meta-Rules

The astral plane (also called the etheric plane) exists alongside material reality. This is the place where spirits, ghosts, and other stranger beings dwell as well as where astral projectors send their spirits to walk free of mortal flesh. The following rules help to make the astral realm more interesting – especially performing tasks there […]

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Boil and Bubble: Quick and Dirty Travel Spells for DFRPG

Guest Post by Kalzazz The Dungeon Fantasy Roleplaying Game has some rather elaborate rules for overland travel, including uses for Survival, Navigation, Weather Sense, and many other skills, oh my. It does not however include particularly convenient rules for the use of spells during said travel, despite including spells such as Quick March, Create Food, and […]

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Boil and Bubble: Warcaster

Damage-dealing spellcasters using standard magic need all the help they can get. Sure, highskill can make tossing 3d Fireballs a breeze, but when compared with warriors or archers who can fight all day long and don’t really spend FP, things get . . . annoying. Suddenly, semiphenomenal cosmic power really does come with itty-bitty living […]

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