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Tag Archives: magic

Boil and Bubble: Magical Legalese

Posted on November 28, 2013April 24, 2018 by Christopher R. Rice | 2 Comments

For campaigns where magic is common, GMs may wish to adopt a “Spell Legality Class” or SLC for various spells, colleges, or types of magic. The GM will have to decide exactly what is what in his campaign, but the following might work for most campaigns: Control Rating Examples for Magical Societies CR0 – Anarchy. […]

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Boil and Bubble: Remedial Ritual Path Magic

Posted on November 18, 2013April 24, 2018 by Christopher R. Rice | 6 Comments

Since its release, Thaumatology: Ritual Path Magic has proven to be the hot-ticket (446 copies since October 3rd, 2013, with a rating of 4.6/5) of 2013. That’s a lot for GURPS. Which, since you are reading my blog about that game system, I assume you know that. I’m no PK, but I do arguably know […]

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Boil and Bubble: Practical (Ritual Path) Magic

Posted on November 14, 2013March 7, 2018 by Christopher R. Rice | 2 Comments

The new Thaumatology: Ritual Path Magic has been out for a bit. Since its release there has been a flurry of activity on the Steve Jackson Games Forums regarding it. As PK’s officially unofficial deputy on ritual path magic, I’ve made it my job to answer as many of these questions as fast as I […]

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Boil and Bubble: Someone Took My Lucky Charms! Now What…?

Posted on July 18, 2013April 24, 2018 by Christopher R. Rice | 3 Comments

The  GURPS Monster Hunters line provides a highly flexible, highly customizable magic system: Ritual Path Magic. The main user of it, the witch, is often used as a blunt instrument. Even though the witch is capable of casting massive damage dealing rituals, he’s actually better off acting as a support character for the other members […]

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Gamemaster’s Guidepost: On Rule-Breaking, Magic Systems, and Consistency

Posted on February 18, 2012February 18, 2012 by Christopher R. Rice | No Comments

Last night and early into this morning I tackled a gaming issue than can make Gamemaster’s go mad: How magic fits in his or her game world. Sometimes the easiest thing to say is “THERE IS NO MAGIC!” but that means less design options for your players and overall…well it’s just not as much fun. […]

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