Codex Duello was one of those things that came out of a “I wonder if I could…” after a conversation that started in Pyramid Write Club and degenerated into a off-list email conversation with +Douglas Cole. Doug thought that Control Points from GURPS Martial Arts: Technical Grappling might be more broadly applicable elsewhere. I just happened to […]
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Boil and Bubble: The Return of Magic – After the End
Guest Post by +Asta Kask aka Anders Starmark What if magic returned? What if it never went away? How would magic interact with the post-apocalyptic world? Are magic and technology antithetical or are they capable of enhancing each other? The most important thing to figure out is probably what magic system to use – GURPS has a […]
Continue readingBoil and Bubble: Magical Ability Defaults from Skill
Sometimes I have entire rules or systems download themselves into my head. This usually happens while I’m asleep or getting there. This came to me last night after I was trying to figure out how to make Thuamatology: Sorcery-style magic have a more urban fantasy/realistic feel. (No, I’m not using Ritual Path Magic – I know, a […]
Continue readingBoil and Bubble: The Power of the Soul
Recently a poster on the forums asked: “I was wondering how someone would model soul stealing spells and creating soul gems (that function basically the same way as Mana-stones). I don’t see any spells, besides maybe soul jar, that represent ripping the soul of of a being and converting its energy into a Mana-stone.I was also […]
Continue readingBoil and Bubble: Ritual Path Magic Mana Batteries
Ritual Path Magic is one of the more flexible magical systems GURPS 4th edition has yet to produce. It’s got its share of perceived woes (lack of “power stones” or an enchantment system that conforms to how the system itself functions), but it also can shine brilliantly in just about any genre with the right […]
Continue readingBoil and Bubble: How to Build a Spell Thief
Recently, Shieldbunny from the Steve Jackson Games forums asked: I’ve been kicking around the idea of building a character based off of the spellthief class in That Other Game. For those of you that don’t know, the idea is a stealthy character that steals the spells from her enemies minds to cast herself. After some […]
Continue readingDesigner’s Notes: Outlaws and Arrows
I was one written article away from finishing the wish list in 2014. My brain was starting to become mush, and nothing in the Vault was working for the Wild West theme. Now, some of you might know this, but for the rest: I’m a huge fan of westerns. Huge. Old, new, whatever, their is […]
Continue readingBoil and Bubble: Latin Isn’t the Only Magical Language
During a recent character creation session, two of the three players choose a name based on a Latin word or phrase. One ended up discarding his choice later and the other mixed his up so it was a bit more different. But this made me think, “Why is Latin the first thing that pops up […]
Continue readingDesigner’s Notes: Cursed Thou Art
I’ve been thinking about coming up with guidelines for some of the fluffier disadvantages for a while now. And this article was the culmination on the one I felt needed it the most: Divine Curse. Divine Curse is one of those traits that is the equivalent of a multi-tool in the GM’s toolbox. It can […]
Continue readingBoil and Bubble: Magical Styles – Demonology
My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of research and precise planning – styles take time to make the right way and […]
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