A new path for those who want to merge swordsmanship and path/book magic. The Path of Blades Great swordsman make the wielding of a blade look like magic, but in fact some of them are using magic. Old as the swords themselves, The Path of Blades is all about repairing swords or wielding them. Additionally, […]
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Designer’s Notes: The Witched Gun
When S. A. Fisher came to me with an idea for a Pyramid article I immediately offered to help him in whatever way I could. Shawn had assisted me previously with a few other projects in the past, played cheerleader when I needed it, and in general acted as the mentor I view him as. […]
Continue readingBoil and Bubble: Quick and Dirty Travel Spells for DFRPG
Guest Post by Kalzazz The Dungeon Fantasy Roleplaying Game has some rather elaborate rules for overland travel, including uses for Survival, Navigation, Weather Sense, and many other skills, oh my. It does not however include particularly convenient rules for the use of spells during said travel, despite including spells such as Quick March, Create Food, and […]
Continue readingDesigner’s Notes: GURPS Dungeon Fantasy 19 – Incantation Magic
Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingBoil and Bubble: Sorcerous Video Game Spells I
Ohhhhh, yeah. It’s that time again. The time for me to scavenge treasures from the past and turn them into Sorcery spells for GURPS. So what’s up first? Well, I asked three random folks what spell they’d like to see for Sorcery and these were the things that popped up (and interested me). Cureja – Final FantasyKeywords: Area […]
Continue readingDesigner’s Notes: Chi Sorcery
Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]
Continue readingBoil and Bubble: Old Skool Delving Incantations I
It’s been a while since I pumped out the GURPS Dungeon Fantasy book I cowrite with +Antoni Ten Monrós. I was looking over some of my old Advanced Dungeons and Dragons books and I got to thinking – how could I do this in GURPS using my system? So here are a few old school spells translated into Incantation […]
Continue readingBoil and Bubble: RPM Spell Loadouts – Mistakes Kal Makes
Guest Post by Kalzazz Notes based on Mistakes Kal Makes When Designing Spell Loadouts. Ritual Path Magic (RPM) is an awesome system where you can design your own spells and your mage can know any spell they want (and that the DM allows), this is part of what makes RPM great. Much like the Vancian […]
Continue readingBoil and Bubble: Ritual Path Magic Knacks
Those with ritual path magic have an infinitely flexible magic system at their fingertips. So how to make a one-spell johnny? Or those who have an innate ability to do one particular thing. To create such abilities use the following method: • Determine the ritual normally using the standard rules for ritual path magic. • […]
Continue readingGamemaster’s Guidepost: Fairy Rings
Guest Post by Anders Starmark Fairy rings are rings of mushrooms that grow outward, leaving a circle of dark green or dead grass behind them. They can appear wherever the terrain is relatively flat and unobstructed – grasslands are ideal. They are a powerful help for magicians, but can cause bad luck for anyone else. […]
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