GURPS Magic: Artillery Spells gives combat casters more options to choose from for area spells and deadly magic. The following three new spells gives a couple more options . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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Carpe Blogiem: 2017 – A Year In Review
Like my last four years in review. Here are how things went for me in 2017: The Good (What I did well or that went well) I was among the privileged few to participate in the Dungeon Fantasy Roleplaying Game as an author. As I’ve noted elsewhere, the other list of names included Phil Masters, David L. Pulver, Matt Riggsby, and […]
Continue readingGURPS101: More Psychic Vampirism Powers II
GURPS Psionic Powers is one of my favorite systems for powers in GURPS 4th edition. One of my favorite powers is psychic vampirism. All the coolness of vampires, without having to drink a pint of Blüd Light every day. But it’s more than that, psychic vampires don’t just feed on lifeforce (or, rather, don’t have […]
Continue readingGURPS101: Dungeon Fantasy Combat Power-Ups
GURPS Dungeon Fantasy characters all have some measure of combat capability, here are a few new power-ups to expand that capability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – May 2018 to June 2018
I’m slowly catching up with things – Life(TM) happened again and man everything sucked for a while. Luckily, I’m back-back in the saddle. Here are the things that happened in May and June this year. Authorial Highlights I submitted another article I co-wrote with J. Edward Tremlett and both it and the previous Hot Spots […]
Continue readingBoil and Bubble: Warcaster
Damage-dealing spellcasters using standard magic need all the help they can get. Sure, highskill can make tossing 3d Fireballs a breeze, but when compared with warriors or archers who can fight all day long and don’t really spend FP, things get . . . annoying. Suddenly, semiphenomenal cosmic power really does come with itty-bitty living […]
Continue readingGURPS101: Dungeon Fantasy Benefactors
Having a patron in GURPS Dungeon Fantasy (other than a god) could use with the same treatment it got in GURPS Monster Hunters. Here’s how I’d do it as a utility power-up . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for […]
Continue readingBoil and Bubble: More Magic Enchantments I
Standard GURPS magic can leave a lot to be desired, but it has places where it just works perfectly. I decided to come up with a few new spells for enchantments for my own games and thought I’d share them. You’ll need GURPS Magic, of course. . . . . . if you’d like to […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – December 2017 to April 2018
What can I say, it’s been a while – almost six months. Where have I been for half a year? Honestly, I’d rather not discuss it. Let’s just say that Life(TM) intruded in an extremely ugly way and there was simply no time for blogging. I barely had the time to write or keep up […]
Continue readingThe Hurt Locker – Blightspore
As I’ve said before GURPS Dungeon Fantasy 6: Artifacts is probably one of my favorite GURPS books so far. I love making artifacts for it and I even ported its system over to GURPS Monster Hunters because it works so well there. Here’s a new Dungeon Fantasy item: Blightspore… . . if you’d like to […]
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