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Tag Archives: Pyramid

Designer’s Notes: What’s In a Lair?

Posted on December 17, 2015December 17, 2015 by Christopher R. Rice | No Comments

I haven’t exactly kept it a secret that I dislike the current rules for bases in GURPS Supers. The concept overall is sound – which is why I kept some elements of it – I dislike the idea of paying points for gear generally, but I especially dislike it in this instance because in just about […]

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Designer’s Notes: The Perky L33t

Posted on December 1, 2015December 1, 2015 by Christopher R. Rice | No Comments

My second Appendix Z, “The Perk L33t” was actually one of the first things I wrote after my debut article “It’s Pure Chemistry!” I’d just read W.A. Frick’s “Console Cowboys and Cyberspace Kung Fu” and I thought “Wow, this is amazing – how the heck did he come up with such a perfect application of BAD […]

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Designer’s Notes: Pointless Monster Hunting

Posted on November 11, 2015November 11, 2015 by Christopher R. Rice | No Comments

As a poster pointed out in this thread, Pointless Monster Hunting was a huge piece with a large word count (though I admit – I just submit and let the editor decide what he wants to do). It was easily as large as Alternative Ritual Path Magic and as information dense. Luckily, I got to work off […]

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Designer’s Notes: The Hunter’s Reliquary

Posted on August 27, 2015August 27, 2015 by Christopher R. Rice | No Comments

I’ve actually had this article cooking for quite a while (early September 2013), it was one of those that could just never have a home found for it. I shopped it around and eventually it made it’s way into Pyramid #3/82: Magical Creations. The writing was actually fairly easy and I’d knocked it out in […]

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Designer’s Notes: Bottled Magic

Posted on July 26, 2015July 26, 2015 by Christopher R. Rice | No Comments

“Bottled Magic” was my fourth ever article and I was still finding my voice. My formatting was still rough as hewn stone and even the time I took to learn better editorial skills didn’t seem to make a damn. I’d stopped writing after Pulp Hunters because I felt I might never be able to get […]

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Designer’s Notes: Pulp Hunters!

Posted on July 14, 2015April 29, 2018 by Christopher R. Rice | No Comments

My third article ever published had lots of editorial issues, but I was in for some serious OJT. It was also the first time I had a lot of outtakes of material I just couldn’t use. It was a labor of love for me because I really dig the various source material that Monster Hunters draws from […]

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Designer’s Notes: Expanded Psychokinesis

Posted on June 30, 2015June 30, 2015 by Christopher R. Rice | No Comments

My second published article was a bloody mess. It’s STILL full of mistakes, messed up grammar, and spelling errors. I take it out and look at it when I’m feeling that my work is “good enough” so that I go back to my current work and step up the game. The ideas are still solid […]

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Designer’s Notes: It’s Pure Chemistry!

Posted on June 23, 2015June 23, 2015 by Christopher R. Rice | No Comments

My first published article…man, that brings back memories (good and bad). I’d originally pitched an article to Steven for Epic Magic, but a bunch of life issues happened and made that impossible. It was in that crucible that some of my writing habits were formed (write it on my own time being the chief among […]

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Designer’s Notes: The Gryndel Menace

Posted on June 18, 2015June 18, 2015 by Christopher R. Rice | No Comments

Sometimes I wake up in the middle of the night with complete rule sets in my head. I’m talking down to the last perk. Sometimes I wake up in the middle of the night screaming because my eyes were just eaten by a monster and now I need to write it up in GURPS or describe […]

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