The Hurt Locker – More Options for Metatronic Generators I

Seemingly one of the more popular of my articles, Metatronic Generators lets you create just about any sort of weird-science, magic, or superscience gizmo by using the already-present advantage build system. Here’s two new ways to use Metatronic Generators: ammunition, smaller generators, and disadvantageous generators…   . . if you’d like to read more, consider […]

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Designer’s Notes: Chi Sorcery

Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]

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Designer’s Notes: It’s a Quest!

  Hmmm. Where to start with this one? Well, like my two other installments (“It’s a Threat!” and “It’s a Trap!“) “It’s a Quest!” is designed to help make the GM’s life easier by giving advice, content, and some random generation tables to help jumpstart games. I briefly talk about two important modes of gameplay: “sandbox” […]

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Designer’s Notes:Terry Toucan & the Puzzle Pals – The House of 10,000 Sock Monkeys!

My involvement in this article was mostly as a format checker and “crunch” meister. Though I did help J. hammer out some of the details. I spent maybe 10 hours total, with 0.5 hours writing, 5 hours editing/format-checking, 0 hours for research, and maybe another 4.5 hours of revision. I had a blast working with […]

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