It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]
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Carpe Blogiem: My Top Ten Most Used Pyramid Articles
Mailanka posted a “Top Ten” list of the Pyramid articles he’s used the most in his campaigns and I thought I’d do the same. Since I’m a fairly common contributor (about 28% percent of the time) I’m going to leave my own articles off the list. I’ve used the following items at least half a dozen times […]
Continue readingDesigner’s Notes: Chevaliers and Commanders
My last article. The last article I would write for Pyramid . . . was not written completely by myself. I co-write it with Hal “Wavefunction” Batty. In actuality, I had written the chevalier as standalone article with lots of mount choices, new gear, and more power-ups that were not in the final draft then I […]
Continue readingCarpe Blogiem: 2018 – A Year In Review
Here are how things went for me in 2018: The Good (What I did well or that went well) I got contracted for a small item (which was published in GURPS Monster Hunters 6: Holy Hunters and in Pyramid #3/122: All Good Things). That was novel and very cool I was among the privileged few […]
Continue readingDesigner’s Notes: Croatoan Point
Croatoan Point . . . the messed up love child of Outland, the disappearance of the Roanoke Colony, and my childhood fear of spiders who can move between the walls. (Yes, that was a fear I had as a child. I was a weird child.) All in all it took me about 25 hours to […]
Continue readingDesigner’s Notes: Aethyric Space
Aethyric Space was the second article I co-wrote with J. Edward Tremlett. We decided early on the best thing to do was to partition the work according to our strengths. J. knows how to write a compelling bit of fluff and I’m a fair hand with the crunch. Together we hopped to create an interesting […]
Continue readingDesigner’s Notes: The Witched Gun
When S. A. Fisher came to me with an idea for a Pyramid article I immediately offered to help him in whatever way I could. Shawn had assisted me previously with a few other projects in the past, played cheerleader when I needed it, and in general acted as the mentor I view him as. When […]
Continue readingDesigner’s Notes: It’s an Encounter!
This article was such a struggle to write. I was dealing with personal problems at the time, and the timeline to write it was abou 13 days (fully revised and edited). I’ve worked with more difficult deadlines and projects, but other factors were not in play at the time. I knew what I wanted, but […]
Continue readingDesigner’s Notes: The Hand of the Demon
The Hand of the Demon . . . I’d managed to get involved in all three DFRPG Pyramid-specific issues – this being the third one – and I wanted to do an adventure. (For the record, I enjoy writing adventures, I just don’t see them selling or being received well, so I don’t tend to […]
Continue readingDesigner’s Notes: More Skill Sets for Specialists
So I’m a fan of GURPS Action. I don’t think anyone who has read the books could say otherwise. The rules offered in GURPS Action 2: Exploits alone are solid gold. GURPS Action 4: Specialists is similiar solid gold. Thus, it’s no surprise that I would want to add my own voice to the body of work that is GURPS Action. I […]
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