Even though the guidelines on p. 44 of Action 2 specifically state that ‘action gaming’ is set in the ‘real’ world, many popular TV shows, books, etc. feature a world where such abilities are thought to be nonexistent and suddenly become real. A favorite example of mine is The 4400, Four thousand and Four hundred […]
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Gamemaster’s Guidepost: Heroes with Many Hats
GURPS is in my opinion one of the most flexible, perfect role-playing game systems ever to come into existence. And despite my fanboyish attitude towards the system it does really hold up well to just about any genre a GM could want to run it with. Due to both my gaming group’s preferences and my […]
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