July 3rd 2000, Monday 10:30 pm 5200 S Blackstone Ave, Chicago, IL Intercepting a distress call from the Chicago Fire Department about “living fire” the Dead Men make off towards the Blackwood Apartments in Colt’s truck to help. Arriving surprisingly fast they are greeted by a full structure fire with little “gobs” of flame about […]
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Gamemaster’s Guidepost: Pacing Your Game Sessions
Pacing game sessions is hard. It’s not something a GM can (usually) do without learning from experience. You need to have ran multiple game sessions before you get in the RPGroove. Some lucky GMs pick it up easily, but let’s face it, for most of us, it’s something we learned. But fear not ye newb […]
Continue readingTriple Threat: Nightgaunt
Nightgaunts have deep black oily-looking skin and ‘skeletal’ features making them appear (in the dark) to look like emaciated humans. On closer inspection, their tridactyl-clawed hands and feet (three digits) become more noticeable. They come in two known types, the first are the more typical kind and have horns, leathery wings, and a long tail. […]
Continue readingThe Night-Dimmed Day – Part III – Game Session 1
July 3rd 2000, Monday 4:00 pm 3518 S. Halsted St., Chicago, IL Jessie sends a small group (about twenty) of the imperial guard, the Atejaja (ah-jah), to protect their Rani (Angelique). He also sends a “small” chest (a six by six by six cube) of Arkaelian weapons and supplies. He even manages to make it […]
Continue readingBoil and Bubble: Magical Legalese
For campaigns where magic is common, GMs may wish to adopt a “Spell Legality Class” or SLC for various spells, colleges, or types of magic. The GM will have to decide exactly what is what in his campaign, but the following might work for most campaigns: Control Rating Examples for Magical Societies CR0 – Anarchy. […]
Continue readingTriple Threat: Wolpertinger
The wolpertinger takes the form of a small mammal (rabbits and squirrels are typical) with additional morphological features from other animals such as wings, antlers (or other forms of horns), tails, or fangs. Wolpertinger are for the most part harmless; they live in woodlands and eat plants (though legends persist of a carnivorous variety that […]
Continue readingBoil and Bubble: Practical (Ritual Path) Magic
The new Thaumatology: Ritual Path Magic has been out for a bit. Since its release there has been a flurry of activity on the Steve Jackson Games Forums regarding it. As PK’s officially unofficial deputy on ritual path magic, I’ve made it my job to answer as many of these questions as fast as I […]
Continue readingTriple Threat: Mountain Oni
Mountain Oni are corporeal demons who wear tiger skins and wield Tetsubos. They’re very strong. For Any Game…ST: 20 HP: 20 Speed: 7.00DX: 14 Will: 13 Move: 10IQ: 10 Per: 13 Weight: 1,000 lbs.HT: 14 FP: 12 SM: +1Dodge: 10 Parry: 11 DR: 4 (Tough Skin; 2 […]
Continue readingTriple Threat: Animated Scarecrow
There is nothing so iconic, innocuous, or fear inspiring as the scarecrow. Sometimes called a “hay-man,” which doesn’t really do anything to assuage the fear of onlookers, it is one of the words oldest symbols. There are dozens of types from all around the world, and most cultures have tales of the creatures that come […]
Continue readingTriple Threat: Fluttermouth
[The following creature is from a nightmare I had. Enjoy.] A strange creature the fluttermouth begins life as a large fungal bloom the size of a basketball and continue this way until encountering a living being at which point they eject huge numbers of spores. Once they’ve infested a living being they grow until they […]
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