XP. Eeps. Exp. Experience points. Character points.Whatever you call them they are the currency that drives the player economy. In GURPS these are simply called “Unspent Character Points” (no abbreviation, however adoptive exists – CP is a GURPS Martial Arts: Technical Grappling term). In games that use GURPS Power-Ups 5: Impulse Buys or Influencing Success […]
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Triple Threat: Broodmother Meldein Spider
“Ollie grabbed for him, and I saw what was happening. At the same instant I understoodwhy the head of the man in the doorway was missing. The thin white cable that hadtwisted around Buddy’s leg like a silk rope was sinking into his flesh. That leg of his jeanshad been neatly cut off and was […]
Continue readingGamemaster’s Guidepost: The Soundtrack of Your Game
The following might not be useful for all GMs, because it relies pretty heavily on a gaming style I’ve come to call “Cinematic Chic.” Cinematic Chic is a gaming style that apes the hyperkinetic drama of action movies, fast-paced TV shows, and so on. The game play is fast, and the drama is high. I’ve […]
Continue readingTriple Threat: Meldein Spider
“David Drayton: What do you know about this mist?Wayne Jessup: I don’t know, man, I’ve got nothing to do with it.David Drayton: That’s not what the MP said in the pharmacy before the spiders came out of his skin.” –The Mist (2007) Note: The following bear a remarkable resemblance from the creatures from the movie […]
Continue readingTriple Threat: Dimensional Shambler
“Dog – do you still think I made all my effigies? Why not say preserved? You know by this time the strange places I’ve been to, and the strange things I’ve brought back. Coward – you could never face the dimensional shambler whose hide I put on to scare you – the mere sight of […]
Continue readingBoil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II
I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]
Continue readingTriple Threat: Hannya
Hannya were once beautiful women who were cursed for their pridefulness or jealousy to become hideous demons. Their long claws can rend a man, leaving him with terrible wounds that will not heal unless he is treated by a woman who cares for him. Thankfully, they are rare and can be driven off by a […]
Continue readingCasting Lots – Part I – Game Session 3
Casting Lots – Part I – Game Session 2 Angelique Ashur, Jonathan Valerius Baksheesh, Maynard “Alex” Hamilton, & Sergei Romanova June, 18th, 2001, 3:00 pm 41 Hours Since Kidnapping 510 South Bolingbrook Dr., Bolingbrook, IL 60440 The PCs finish a fine meal of beer-battered French fries, micro-brewed ales, and chicken from the Hole in the […]
Continue readingBoil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part I
Before I write anything else, let me first say that recreating spellcasting classes from the Diablo series is probably best down as powers (in fact, I’d probably use PK’s Sorcerous Empowerment article). That said, ritual path magic can work quite well too! A few quick notes. First, in the Diabloverse, it’s probably wise to put […]
Continue readingCasting Lots – Part I – Game Session 2
Casting Lots – Part I – Game Session 1 Angelique Ashur, Jonathan Valerius Baksheesh, & Sergei Romanova June, 18th, 2001, 11:30 am 36.5 Hours Since Kidnapping 5841 S Maryland Ave., Chicago, IL 60637 Angelique has Rebecca taken to the University of Chicago Hospitals (her old place of employment before becoming part of Victor’s Sleep Disorders […]
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