Gamemaster’s Guidepost: Character Points, Embodied

XP. Eeps. Exp. Experience points. Character points.Whatever you call them they are the currency that drives the player economy. In GURPS these are simply called “Unspent Character Points” (no abbreviation, however adoptive exists – CP is a GURPS Martial Arts: Technical Grappling term). In games that use GURPS Power-Ups 5: Impulse Buys or Influencing Success […]

Continue reading

Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II

I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]

Continue reading

Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part I

Before I write anything else, let me first say that recreating spellcasting classes from the Diablo series is probably best down as powers (in fact, I’d probably use PK’s Sorcerous Empowerment article). That said, ritual path magic can work quite well too! A few quick notes. First, in the Diabloverse, it’s probably wise to put […]

Continue reading