Skip to content
Ravens N' Pennies Logo
  • Home
  • About the Author
    • Credits
      • Fiction Credits
      • Magazine Contributions
        • Hexagram Magazine Credits
        • Pyramid 3.0 Magazine Contributions (Issues #1 to #50)
        • Pyramid 3.0 Magazine Contributions (Issues #51 to #100)
        • Pyramid 3.0 Magazine Contributions (Issues #101 to #122)
        • Pyramid 4.0 Magazine Contributions
      • Role-Playing Game Design Credits
        • Dungeons and Dragons Design Credits
        • GURPS Design Credits
        • The Fantasy Trip Design Credits
    • Commenting Policy
    • Contact Me
    • Disclaimers N’ Stuff
  • Supporting This Blog
    • Ko-fi
    • Paypal
    • Patreon
  • Game Musings
    • Carpe Blogiem
    • Session Recaps
      • A Thousand Tiny Gods Session Recaps
      • Aeon Session Recaps
      • Aersalus Session Recaps
      • Ten Thousand Jade Petals Session Recaps
      • The Awakening Session Recaps
      • The Chronicles of Ceteri Session Recaps
      • The Multiverse of Hylen
  • Blog Columns
    • Boil and Bubble
    • Gamemaster’s Guideposts
    • GURPS 101
    • Melee Academy
    • The Hurt Locker
    • Triple Threat

Yearly Archives: 2015

Designer’s Notes: Expanded Psychokinesis

Posted on June 30, 2015June 30, 2015 by Christopher R. Rice | No Comments

My second published article was a bloody mess. It’s STILL full of mistakes, messed up grammar, and spelling errors. I take it out and look at it when I’m feeling that my work is “good enough” so that I go back to my current work and step up the game. The ideas are still solid […]

Continue reading→

GURPS101: It Ain’t Heavy, It’s my Shield

Posted on June 28, 2015June 28, 2015 by Christopher R. Rice | 2 Comments

I’m not sure where I got the idea (I’d attribute it if I could), but someone asked why shields didn’t have a minimum ST requirement like other handheld weapons did. That’s actually a really good question. From a game design perspective I understand why it’s been done the way it’s done in GURPS. Think about it, […]

Continue reading→

Carpe Blogiem: #SJGames Live with Sean and Steven

Posted on June 25, 2015June 25, 2015 by Christopher R. Rice | No Comments

You need to be watching this! WATCH IT!

Continue reading→

Designer’s Notes: It’s Pure Chemistry!

Posted on June 23, 2015June 23, 2015 by Christopher R. Rice | No Comments

My first published article…man, that brings back memories (good and bad). I’d originally pitched an article to Steven for Epic Magic, but a bunch of life issues happened and made that impossible. It was in that crucible that some of my writing habits were formed (write it on my own time being the chief among […]

Continue reading→

Triple Threat: Burrowing Scorpion

Posted on June 21, 2015April 24, 2018 by Christopher R. Rice | 4 Comments

  This giant scorpion has a body nearly six feet long, with a tail that’s equally long and tipped with a deadly stinger. Its pincers can cut a man in half if given enough time. Larger specimens are not unknown. It’s most dangerous feature is its poison which can turn anything it touches into stone, […]

Continue reading→

The Hurt Locker: The Shroud of Turin

Posted on June 20, 2015June 20, 2015 by Christopher R. Rice | No Comments

Even in campaigns that don’t allow methods to resurrect the dead, the very thought of bringing the dead back to life is a compelling hook. Mythology has many places, things, or people that bring back the dead to life, but one of the most interesting is the so-called Shroud of Turin. Supposedly the burial shroud […]

Continue reading→

Designer’s Notes: The Gryndel Menace

Posted on June 18, 2015June 18, 2015 by Christopher R. Rice | No Comments

Sometimes I wake up in the middle of the night with complete rule sets in my head. I’m talking down to the last perk. Sometimes I wake up in the middle of the night screaming because my eyes were just eaten by a monster and now I need to write it up in GURPS or describe […]

Continue reading→

Gamemaster’s Guidepost: Dungeon Fantasy CER-based Treasure

Posted on June 16, 2015June 16, 2015 by Christopher R. Rice | 9 Comments

When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really […]

Continue reading→

Boil and Bubble: Air Spells for Sorcery

Posted on June 6, 2015April 24, 2018 by Christopher R. Rice | No Comments

Jason “PK” Levine came up with this clever magic system in Pyramid #3/63: Infinite Worlds II. It garnered some attention when it came out, but hasn’t really seen much then. I think it comes as close as you possibly can to a working powers-based magic system that doesn’t feel like comic-book supers magic. It’s ranked […]

Continue reading→

GURPS101: More Human Than the Humans

Posted on May 31, 2015May 31, 2015 by Christopher R. Rice | No Comments

GURPS Monster Hunters is one of my favorite gaming series of all time – and not just because I got to playtest or have wrote a bunch about it – I genuinely love the premise. I’ve always been partial to the horror genre, especially the kind where the protagonist knock some heads. I still regret not […]

Continue reading→

Post navigation

« Previous 1 2 3 4 5 6 7 8 9 10 11 Next »

Links

  • Dungeon Fantastic
  • G.U.R.B: Ultra-Tech Reloaded
  • Game Geekery
  • Gaming Ballistic
  • Generic Universal Eggplant
  • GM's Shadow Blog
  • GURPS Discord
  • GURPS Eä
  • Jason "PK" Levine's MyGURPS
  • Lair of the Chaotic GM
  • Mailanka's Musings
  • Matt Riggsby's Blog
  • Of Gods and Gamemasters
  • Of Paper Men and Plastic Monsters
  • One Short Adventures
  • Ravens N Pennies Blog Discord
  • Refplace's Blog
  • Roleplay Rescue’s Blog
  • RPG Jutsu
  • Sean "Dr. Kromm" Punch's Dreamwidth
  • Shooting Dice
  • Steve Jackson Games – Forums
  • Steve Jackson Games – GURPS
  • Steve Jackson Games – w23
  • The Blind Mapmaker
  • Worlds Beyond Earth

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
A SiteOrigin Theme