A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCategory Archives: Boil and Bubble
Boil and Bubble: Miscellaneous Ritual Path Magic Spells
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Light Ritual Path Magic Spells
A handful of new spells for GURPS Thaumatology: Ritual Path Magic with a focus on “light”. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Teamwork Ritual Path Magic Spells
Here are a couple of spells for ritual path magic casters to amp up their teamworking skills All as One Spell Effects: Greater Sense Mind + Greater Transform Mind x2. Inherent Modifiers: Area Effect + Bestows a Bonus, Group actions. Casting Time: 3 (x5). This spell binds a group of up to six minds together […]
Continue readingBoil and Bubble: Water Ritual Path Magic Spells
A handful of new spells for GURPS Thaumatology: Ritual Path Magic with a focus on “water”. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Force Ritual Path Magic Spells
A handful of new spells for GURPS Thaumatology: Ritual Path Magic with a focus on “kinetic” or “mystical force.”. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Optional Multiple Caster Rules for Effect-Shaping Ritual Path Magic
It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]
Continue readingBoil and Bubble: Fire Elementalism Ritual Path Magic Style
A new magical style for ritual path magic mages. This style is a look at what a fire elementalist might look like using GURPS Thaumatology: Ritual Path Magic. That book as well as Pyramid #3/66: The Laws of Magic and Boil and Bubble: Fire Ritual Path Magic Spells I and II are required to get […]
Continue readingBoil and Bubble: Tips and Tricks for Ritual Path Magic
Ritual Path Magic is probably my favorite of all the current magic systems. It’s flexible, it’s flavorful, and it’s fun. It can be hard to get into – especially as a GM. But don’t let that stop you! There are tons of resources out there to help and if you stop by the GURPS Discord or […]
Continue readingGURPS101: More Blessed Options II
A new ideas for the Blessed advantage: Blessed (Dominion) Varies You have claimed a location as your own. The maximum amount of space you can claim as your own depends on your IQ. Look up your IQ+7 in the Size column of the Size and Speed/Range Table (p. B550), read across to the Linear Measurement […]
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