A new magical style for ritual path magic mages. This style is a look at what a fire elementalist might look like using GURPS Thaumatology: Ritual Path Magic. That book as well as Pyramid #3/66: The Laws of Magic and Boil and Bubble: Fire Ritual Path Magic Spells I and II are required to get […]
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Boil and Bubble: Tips and Tricks for Ritual Path Magic
Ritual Path Magic is probably my favorite of all the current magic systems. It’s flexible, it’s flavorful, and it’s fun. It can be hard to get into – especially as a GM. But don’t let that stop you! There are tons of resources out there to help and if you stop by the GURPS Discord or […]
Continue readingGURPS101: More Blessed Options II
A new ideas for the Blessed advantage: Blessed (Dominion) Varies You have claimed a location as your own. The maximum amount of space you can claim as your own depends on your IQ. Look up your IQ+7 in the Size column of the Size and Speed/Range Table (p. B550), read across to the Linear Measurement […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany V
Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […]
Continue readingBoil and Bubble: Warding Ritual Path Magic
A few warding spells for protecting a caster’s home and hearth… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Fire Ritual Path Magic Spells II
A couple of fire-based Ritual Path Magic spells for your caster… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Defense Spells
A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
Continue readingBoil and Bubble: Ritual Path Magic Weather Spells
My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]
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