Boil and Bubble: Ritual Path Magic Miscellany II

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about extra effort, supernatural healing limits, and tracking magic. Extra Effort for Ritual Path Magic The GM may allow casters to use a form of Extra Effort with magic. If so, use the following guidelines: Agile Magic: This can only be used on external-based spells. […]

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Boil and Bubble: Ritual Path Magic Miscellany III

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about spell requirements, renewable charms, and techbane magic. Requirements for Spells Some spells might require specific ingredients, components, gestures, or motions to even cast. To simulate this, use the following rule: If a spell requires a series of complex hand gestures or foot motions […]

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Boil and Bubble: Quick and Dirty Travel Spells for DFRPG

Guest Post by Kalzazz The Dungeon Fantasy Roleplaying Game has some rather elaborate rules for overland travel, including uses for Survival, Navigation, Weather Sense, and many other skills, oh my. It does not however include particularly convenient rules for the use of spells during said travel, despite including spells such as Quick March, Create Food, and […]

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