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Category Archives: Gamemaster’s Guidepost

Gamemaster’s Guidepost: Dungeon Fantasy Apprenticeships

Posted on July 22, 2015July 22, 2015 by Christopher R. Rice | 4 Comments

One of the things I rather liked about Dungeons and Dragons 3.0 was the “0th level” Apprentice rules. I got to thinking the other night…how could I do that in GURPS Dungeon Fantasy? I thought at first I could just use the Mixed Professions rules toned down…but then I had another idea… Optional Rule: Races & […]

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Gamemaster’s Guidepost: Apocalypse Features

Posted on July 9, 2015July 9, 2015 by Christopher R. Rice | 1 Comment

The post-apocalyptic genre has been steadily gaining popularity in recent years. It was a huge thing during the cold war and about 30 years before that, but waned for a while. Now it’s back and in full measure in pop culture. TV shows like Adventure Time, Revolution, The 100, The Walking Dead (and this summer, […]

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Gamemaster’s Guidepost: Dungeon Fantasy CER-based Treasure

Posted on June 16, 2015June 16, 2015 by Christopher R. Rice | 9 Comments

When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really […]

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Gamemaster’s Guidepost: Monster Hunters Campaign – The Broken Night

Posted on May 23, 2015May 23, 2015 by Christopher R. Rice | No Comments

Today’s Gamemaster’s Guidepost is yet another departure from the standard fare I’ve been producing. In fact, it’s a radical from anything I’ve ever posted on my blog. This is something that I’d normally held in reserve for a Pyramid article. But I decided that I have so much already in that grouping that it was […]

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Gamemaster’s Guidepost: You Need a +2 or Better Weapon

Posted on May 14, 2015May 14, 2015 by Christopher R. Rice | 8 Comments

…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]

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Gamemaster’s Guidepost: Bringing Newbies to GURPS

Posted on April 30, 2015April 30, 2015 by Christopher R. Rice | 2 Comments

JMD (who, by the way, is one of my absolute favorite people I’ve met on the forums – he’s the mad genius doing the GURPS Calculator) started this thread asking about why people don’t like GURPS. If you can read through some of the bullshit, check out the Reddit thread. I rather like this little […]

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Gamemaster’s Guidepost: Overcoming GM’s Block

Posted on April 21, 2015April 21, 2015 by Christopher R. Rice | 5 Comments

“We’ll play next week guys…maybe, I just need to get over this block.” It’s happened to all of us at one time or another. Whether it’s for fifteen minutes or 15 weeks, it happens to the best of us. Anyone who says otherwise is trying to sell you something. So when the ugly aegis of […]

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Gamemaster’s Guidepost: The Art of Creating Critters

Posted on March 22, 2015March 22, 2015 by Christopher R. Rice | 3 Comments

One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]

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Gamemaster’s Guidepost: Safer than Houses

Posted on March 3, 2015July 16, 2026 by Christopher R. Rice | No Comments

  I was talking to a friend of mine recently about the subject of “apotropes” (mythology and superstition is a common theme in our talks) and he told me something I did not know about in either subject. Names themselves can be apotropes to ward off spirits. Seriously, as much as I’ve studied and researched folk […]

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Gamemaster’s Guidepost: Tainted Blood

Posted on February 21, 2015February 21, 2015 by Christopher R. Rice | 2 Comments

GURPS Monster Hunters has become one of the more popular of the GURPS lines since it came out in 2012. It’s spawned tons of Pyramid articles and (on my part at least) lots of blog posts. One of the things that I personally liked about Monster Hunters was how it let you like a reformed […]

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