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Category Archives: Gamemaster’s Guidepost

Gamemaster’s Guidepost: Monster Hunters Campaign – The Broken Night

Posted on May 23, 2015May 23, 2015 by Christopher R. Rice | No Comments

Today’s Gamemaster’s Guidepost is yet another departure from the standard fare I’ve been producing. In fact, it’s a radical from anything I’ve ever posted on my blog. This is something that I’d normally held in reserve for a Pyramid article. But I decided that I have so much already in that grouping that it was […]

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Gamemaster’s Guidepost: You Need a +2 or Better Weapon

Posted on May 14, 2015May 14, 2015 by Christopher R. Rice | 8 Comments

…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]

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Gamemaster’s Guidepost: Bringing Newbies to GURPS

Posted on April 30, 2015April 30, 2015 by Christopher R. Rice | 2 Comments

JMD (who, by the way, is one of my absolute favorite people I’ve met on the forums – he’s the mad genius doing the GURPS Calculator) started this thread asking about why people don’t like GURPS. If you can read through some of the bullshit, check out the Reddit thread. I rather like this little […]

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Gamemaster’s Guidepost: Overcoming GM’s Block

Posted on April 21, 2015April 21, 2015 by Christopher R. Rice | 5 Comments

“We’ll play next week guys…maybe, I just need to get over this block.” It’s happened to all of us at one time or another. Whether it’s for fifteen minutes or 15 weeks, it happens to the best of us. Anyone who says otherwise is trying to sell you something. So when the ugly aegis of […]

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Gamemaster’s Guidepost: Mini-Location – Fantasy Smithy

Posted on April 18, 2015April 18, 2015 by Christopher R. Rice | No Comments

Sometimes you just need to drop a location into your game that’s already ready to go. It doesn’t mean a GM is ill-prepared, but he can’t predict every player character action. So what’s he to do? Well, GURPS has quite a few supplements out there that can detail specific locations, but what about smaller areas? […]

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Gamemaster’s Guidepost: The Art of Creating Critters

Posted on March 22, 2015March 22, 2015 by Christopher R. Rice | 3 Comments

One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]

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Gamemaster’s Guidepost: Mad as Bones Part II

Posted on March 21, 2015March 21, 2015 by Christopher R. Rice | No Comments

Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]

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Gamemaster’s Guidepost: Safer than Houses

Posted on March 3, 2015March 3, 2015 by Christopher R. Rice | No Comments

I was talking to a friend of mine recently about the subject of “apotropes” (mythology and superstition is a common theme in our talks) and he told me something I did not know about in either subject. Names themselves can be apotropes to ward off spirits. Seriously, as much as I’ve studied and researched folk magic, […]

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Gamemaster’s Guidepost: Tainted Blood

Posted on February 21, 2015February 21, 2015 by Christopher R. Rice | 2 Comments

GURPS Monster Hunters has become one of the more popular of the GURPS lines since it came out in 2012. It’s spawned tons of Pyramid articles and (on my part at least) lots of blog posts. One of the things that I personally liked about Monster Hunters was how it let you like a reformed […]

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Gamemaster’s Guidepost: The Art of Making NPCs

Posted on February 1, 2015February 1, 2015 by Christopher R. Rice | No Comments

The title says it all, When GMs create NPCs they can do so for a myriad number of reasons. Maybe the PCs need a antagonist or perhaps a PC purchased a Ally maybe the GM just wants to have the NPC fleshed out in case the PCs have need of him. Maybe they are bored […]

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