Designer’s Notes: Deathtraps


My second Dungeon Fantasy Roleplaying Game Pyramid article is out and it’s a bit of a follow-up to my book Dungeon Fantasy Roleplaying Game: Traps. I did my best to keep most of the traps in the book to be somewhat fair. I didn’t even both with the article. It was a roster of deathtraps. That was the whole freaking point. Now, I’m not a killer GM or even an antagonistic one – but such dungeon setting pieces have their place. What I tried to do was make them balanced even if they weren’t exactly fair. I think I succeeded, but I won’t know until play reports trickle in.

I didn’t have any leftover bits and bobs for this one as I wrote it short and adapted some pieces from Traps. Anyways, this took me 30 hours to write. It took me about 20 hours to edit, 2 hours of research (mostly double-checking other GURPS books), and about 7.5 hours of revision. I spent a further 0.5 hours look looking over the preliminary PDF for any issues and revising.

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  1. VERY intentional. It's why I put the warning label on it – don't overuse this stuff. It's mean-spirited, one-sided in a lot of instances, and even if you win it's pyrrhic victory. But that's kind of the point.

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