GURPS Dungeon Fantasy has a nifty notation for it’s non-human races: “Marginal Professions” and “Favored Professions.” Basically, “this is going to be hard due to your race” or “this is going to be easier due to your race.” Now, if we go old skool races had an impact on your character class – why? Because reasons. Because a given race could become unbalanced with a given class. Additionally, some races (as well as high attributes) allowed you to gain a bonus to XP. Both ideas have merit, but how to do something like that in a point-based system like GURPS?
- Favored Professions: As long as you are mostly performing the duties of your template (if you have more than one) during a game session and it’s one of your listed favored professions you get a bonus +1 character point at the end of any game sessions above and beyond whatever you’d normally get. For example, if your character is a knight and you do most of the fighting when combat comes up, you get a bonus character point at the end of the session.
- Marginal Profession: As above, but you lose 1 bonus character point awarded during the game (minimum of 1 character point per session). This loss affects your character no matter what, though if you’ve got another profession and use it almost entirely the GM may waive this penalty.
- What About Humans? Humans don’t have either a Favored or Marginal Profession so the GM can either ignore these rules for them or allow them to purchase a 10-point Unusual Background that allows them to pick one Favored Profession.and gain the benefits listed above.