I’ve been running a urban fantasy campaign for the better part of two decades. The same campaign setting but multiple systems until I finally settled on GURPS just over fourteen years ago. It was one of the first things I created in GURPS and I’ve learned a lot over the iterations. I am of course talking about my campaign setting The Chronicles of Ceteri. I like to boil things down to “rules” when giving advice on gamemastering things. It lets me focus what I’m trying to communicate into easily understandable packets. If you’re familiar with my blog you’re familiar with this particular trick I like to do. Here’s some advice and a few lessons I’ve learned over the years.. . .
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