As I have discussed before the first thing I do when I start to build a campaign setting is decide what the setting assumptions are. That is, what is true, what is false (if needed), and what is thought to be true. This is an intensely important part of campaign building and I can take weeks just […]
Continue readingBoil and Bubble: Lunar Ritual Path Magic
A few new spells for Ritual Path Magic casters that involve the use of or relies on the moon in some way. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychokinesis Powers for Psionic Powers II
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns. . . . . . if you’d like to read more, consider becoming a patron! Note: the […]
Continue readingThe Hurt Locker: Potion of Rejuvenation
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]
Continue readingDungeon Fantasy Aersalus – B-Team – Session 14
Dramatis Personae Sir Brazhul Adross, Revenant Knight (350 points) (played by Merlin A.): TBA. Tagline: “TBA” Gaffer, Gremian Artificer (428 points) (played by Christopher D.): Boom Squirrel. Tagline: “Stop damaging your gear! I’m the one that has to repair it.” Galen Fallowhide, Halfling Scholar (Physick)/Cleric of Healing (385 points) (player by Christian G.): He’s a doctor (but not […]
Continue readingThe Hurt Locker: Spell Container
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – August 2019
Authorial Highlights The work on Calypso-4 aka “Five Four Perilous Journeys” continues. J. Edward has sent me Adventure #4 to format, edit, and add my pieces and has moved onto the 5th and final adventure for this contract. It’s gonna be close, but I think we can make our October deadline. My submitted proposal was […]
Continue readingGURPS101: Alternate Climbing Rules
In my Chronicles of Ceteri campaign I ran a “mini-game” that was basically a mash-up of rules from GURPS Technical Grappling and some ideas I had. Here they are for use by others. The Basics Each round make a ST- or DX-based Climbing roll (whichever is better). Success means you roll your thrust damage for “climbing points” (CP). Add […]
Continue readingCarpe Blogiem: AEON Primer – Introduction
I previously did a primer series on my Chronicles of Ceteri campaign setting and it was so well received I decided to do it again, but this time for my AEON universe. So first, here’s what my session recap page has to say (I’ve reprinted it here so you don’t have to go there): It’s […]
Continue readingGURPS101: Expanded Higher Purpose Categories
Higher Purpose is one of the more interesting player-definable traits in GURPS. Originally, it was meant to give a game-mechanical bonus to characters whose raison d’etre was something specific like “Guard the King’s Bloodline.” In supplements like GURPS Horror or GURPS Dungeon Fantasy 1: Adventurers it was further expanded to give a bonus when fighting […]
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