The Hurt Locker: Potion of Rejuvenation

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]

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Dungeon Fantasy Aersalus – B-Team – Session 14

Dramatis Personae Sir Brazhul Adross, Revenant Knight (350 points) (played by Merlin A.): TBA. Tagline: “TBA” Gaffer, Gremian Artificer (428 points) (played by Christopher D.): Boom Squirrel. Tagline: “Stop damaging your gear! I’m the one that has to repair it.” Galen Fallowhide, Halfling Scholar (Physick)/Cleric of Healing (385 points) (player by Christian G.): He’s a doctor (but not […]

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The Hurt Locker: Spell Container

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]

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Carpe Blogiem: Author, Patreon, and Blog Highlights – August 2019

  Authorial Highlights The work on Calypso-4 aka “Five Four Perilous Journeys” continues. J. Edward has sent me Adventure #4 to format, edit, and add my pieces and has moved onto the 5th and final adventure for this contract. It’s gonna be close, but I think we can make our October deadline. My submitted proposal was […]

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GURPS101: Alternate Climbing Rules

In my Chronicles of Ceteri campaign I ran a “mini-game” that was basically a mash-up of rules from GURPS Technical Grappling and some ideas I had. Here they are for use by others. The Basics Each round make a ST- or DX-based Climbing roll (whichever is better). Success means you roll your thrust damage for “climbing points” (CP). Add […]

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GURPS101: Expanded Higher Purpose Categories

Higher Purpose is one of the more interesting player-definable traits in GURPS. Originally, it was meant to give a game-mechanical bonus to characters whose raison d’etre was something specific like “Guard the King’s Bloodline.” In supplements like GURPS Horror or GURPS Dungeon Fantasy 1: Adventurers it was further expanded to give a bonus when fighting […]

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