My last article. The last article I would write for Pyramid . . . was not written completely by myself. I co-write it with Hal “Wavefunction” Batty. In actuality, I had written the chevalier as standalone article with lots of mount choices, new gear, and more power-ups that were not in the final draft then I […]
Continue readingCarpe Blogiem: Best Blogging Practices
Yo, dawg, I heard you liked blogging. So I put a blog about a blog on your blog. So, you want to start a blog, becom e rich and famous, design games for the stars . . . well, the first one is possible and the latter are . . . improbable. Let’s face it. […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – June 2019
Authorial Highlights GURPS SNO-51 has been fully revised and sits in the “freezer” for now. (The “freezer” is where I put all my “finished” drafts until I do a final triple-check before submission). The Calypso-4 Kickstarter “Five Four Perilous Journeys” did an insane $40,000. Adventure #3 is with Douglas and J. Edward Tremlett is […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – May 2019
Authorial Highlights I ended up asking for (another) extension for GURPS SNO-51. This was done because I wasn’t entirely sure my editing/revision would be finished in the time I’d been allotted. Currently, my editing mark is at 64%. I still need two more examples for the appendix, but I’ve been saving that for last […]
Continue readingDesigner’s Notes Merlin’s Magnificent Menagerie
This one was fun to write. I want to just get that out of the way. Not all articles are fun to write – many of them (for me) are Dungeon Fantasy since I get to crank up the silliness a bit. This was fun for a different reason – because it was GURPS Technomancer. […]
Continue readingDesigner’s Notes: The Fifth Attribute
The Fifth Attribute began life in my campaign “The Awakening” in mid-2014. I wanted a way to tie in all the supernatural powers of that campaign setting along with a few campaign features to make a working cohesive framework. It took me the better part of a month to write it and I began with […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – April 2019
Authorial Highlights I reorganized GURPS SNO-51 and added several missing things reviewers noted. I also added a running example that seems to be working quite well for reviewers. The reorg took me about a week to do right and the example helped a LOT there. I’m almost at wordcount – which isn’t great because […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – March 2019
Authorial Highlights I finished GURPS SNO-51 – the first draft anyways. The second chapter was much lighter than I outlined it to be, so I’ve got to find something to do with that space. I also am going to need to reorganize the whole thing, add a glossary, and a running example. It’s that […]
Continue readingAEON C-Team: Season 4, Session 2 – We Got Fun and Games
AEON C-Team: Season 4, Session 1 – Welcome to the Jungle Dramatis Personae Henry Young aka Springheel (played by Chris D.): A hyperkinetic with superhuman reflexes that recently left one military to join another. Tagline: “What’s the point of shooting if you’re just going to miss?” Hssh ̚ok-qrra ͜a ͞a’escht ̷iish aka “Hiss” (played by […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany II
Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about extra effort, supernatural healing limits, and tracking magic. Extra Effort for Ritual Path Magic The GM may allow casters to use a form of Extra Effort with magic. If so, use the following guidelines: Agile Magic: This can only be used on external-based spells. […]
Continue reading