Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]
Continue readingGURPS101: Battle Fatigue
GURPS After the End 1: Wastelanders brought us the amazing rules modification “Long-Term Fatigue Points.” A system which allows the GM to assess penalties for lack of food, water, sleep, or a comfortable environment without the hassle the regular rules may pose to some. I’ve repurposed these rules a lot on my blog and in my […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part II
The follow-up to a previous post. This post is all about the Doodad perk and a few other odds and ends for gizmos and gizmo-like traits. Foreight, Schmoresight+Pk Levine‘s “Fortunately, I Saw This Coming” from Pyramid #3/53: Action is one of my absolute favorite articles of all time. It’s a bit of brilliance that if there is ever a […]
Continue readingThe Chronicles of Ceteri – A-Team – S00E10 – Given Up for Dead, Part II
Dramatic Personae Sir Al-Shams mac Lannageal aka Al MacLannageal (played by +Christian Gelacio): Man out of time. The Last Templar Knight. Warrior. Scholar. Sorcerer. Carries the Blood of Solomon and is the benighted grandchild of Brigid. Annalise “Annie” M. Murphy (played by +Ann LS): Exorcist extraordinaire, sorcerer, psychic, twice cursed and twice blessed monster hunter. Ex-Gladius Dei. The Murphy. Talks to God, […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – June 2017
I figured I should probably start doing a monthly update on Patreon as part of my “new plan” so that’s what I’m going to do. But today is Independence Day in the USA and I’m going to spend it with my family. I still want to go through the plan with my $5 and up […]
Continue readingGURPS101: Simplified Skill Maintenance
Last week I talked about how to simplify the Improvement Through Study rules to streamline them in a way that allows you to track such things, without it becoming homework. This week I’m going to talk about another rule that’s great to use . . . but problematic in the execution: Skill Maintenance. Maintaining skills […]
Continue readingBoil and Bubble: Seiðr Ritual Path Magic
Norse magic, or seiðr (anglicized as siedhr), is typically practiced by women (called völva or seiðkona), but male practitioners (called seiðmaðr) are possible. Seiðr magic involves the manipulation of the elements, communication with the gods and their messengers, traveling the nine-realms, fortune-telling (usually by runes), and the direct manipulation of fate. Practitioners of both sexes […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers III
GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new techniques are available to any psi who has the prerequisite power… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingDesigner’s Notes: It’s a Quest!
Hmmm. Where to start with this one? Well, like my two other installments (“It’s a Threat!” and “It’s a Trap!“) “It’s a Quest!” is designed to help make the GM’s life easier by giving advice, content, and some random generation tables to help jumpstart games. I briefly talk about two important modes of gameplay: “sandbox” […]
Continue readingGURPS101: Simplified Improvement Through Study
I like to play around with the Basic Set rules – make the complicated stuff simple and the simple stuff complicated. I find you can learn a lot about a rules system by doing that and GURPS is no exception. In my current campaign – The Chronicles of Ceteri – a lot of the external friction I’m […]
Continue reading