The Hurt Locker: Outrigger Fantasy Airship

Whether it’s Dungeon Fantasy or a typical fantasy campaign, having access to an a means of getting from one place to another is almost required. Usually this would take the form of pack animals, wagons, or traditionally ocean- or river-going sailing vessels. But for some settings, such pedestrian means of conveyance simply will not do. Sometimes you […]

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GURPS101: More Psychic Healing Powers for Psionic Powers I

Like previous installments, here are a few new powers for GURPS Psionic Powers. For GMs who split Psychic Healing into Psychometabolism and Biokinesis the Anamorphosis power belongs in the former in GURPS 4th edition. The only real issue (and it’s the same issue that all worked frameworks have) is that there are just never enough powers… …if you’d like […]

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Gamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I

Spiders in the night Creeping round the walls Now you’ll feel him Crawling over you -Ozzy Osborne Guest Post by Anders Starmark Giant spiders are among the most terrifying monsters in the Dungeon Fantasy world. A giant spider is black, with a huge abdomen and eight hairy legs. They have a small head with powerful mandibles […]

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GURPS101: A Whole New World (of Dungeon Fantasy)

Guest Post by Scott “Rocketman” Rochat “Where’s Dungeon Master when you need him?”“Forget Dungeon Master, we need a SWAT team!”— Presto and Eric, in “Servant of Evil” from Dungeons & Dragons The crossworld visitor is a common sight in fantasy fiction. Whether it’s Dorothy arriving in Oz, Lucy coming to Narnia, or Thomas Covenant trying […]

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