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Designer’s Notes: Expanded Psychokinesis

Posted on June 30, 2015July 15, 2026 by Christopher R. Rice | No Comments

My second published article was a bloody mess. It’s STILL full of mistakes, messed up grammar, and spelling errors. I take it out and look at it when I’m feeling that my work is “good enough” so that I go back to my current work and step up the game. The ideas are still solid […]

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GURPS101: It Ain’t Heavy, It’s my Shield

Posted on June 28, 2015June 28, 2015 by Christopher R. Rice | 2 Comments

I’m not sure where I got the idea (I’d attribute it if I could), but someone asked why shields didn’t have a minimum ST requirement like other handheld weapons did. That’s actually a really good question. From a game design perspective I understand why it’s been done the way it’s done in GURPS. Think about it, […]

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Carpe Blogiem: #SJGames Live with Sean and Steven

Posted on June 25, 2015June 25, 2015 by Christopher R. Rice | No Comments

You need to be watching this! WATCH IT!

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Designer’s Notes: It’s Pure Chemistry!

Posted on June 23, 2015July 15, 2026 by Christopher R. Rice | No Comments

My first published article…man, that brings back memories (good and bad). I’d originally pitched an article to Steven for Epic Magic, but a bunch of life issues happened and made that impossible. It was in that crucible that some of my writing habits were formed (write it on my own time being the chief among […]

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Triple Threat: Burrowing Scorpion

Posted on June 21, 2015April 24, 2018 by Christopher R. Rice | 4 Comments

  This giant scorpion has a body nearly six feet long, with a tail that’s equally long and tipped with a deadly stinger. Its pincers can cut a man in half if given enough time. Larger specimens are not unknown. It’s most dangerous feature is its poison which can turn anything it touches into stone, […]

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Designer’s Notes: The Gryndel Menace

Posted on June 18, 2015July 15, 2026 by Christopher R. Rice | No Comments

Sometimes I wake up in the middle of the night with complete rule sets in my head. I’m talking down to the last perk. Sometimes I wake up in the middle of the night screaming because my eyes were just eaten by a monster and now I need to write it up in GURPS or describe […]

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Gamemaster’s Guidepost: Dungeon Fantasy CER-based Treasure

Posted on June 16, 2015June 16, 2015 by Christopher R. Rice | 9 Comments

When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really […]

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GURPS101: More Human Than the Humans

Posted on May 31, 2015May 31, 2015 by Christopher R. Rice | No Comments

GURPS Monster Hunters is one of my favorite gaming series of all time – and not just because I got to playtest or have wrote a bunch about it – I genuinely love the premise. I’ve always been partial to the horror genre, especially the kind where the protagonist knock some heads. I still regret not […]

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Melee Academy: The Feats of Samson

Posted on May 28, 2015July 6, 2026 by Christopher R. Rice | No Comments

The Biblical figure of Samson (or “Sampson”) from the Book of Judges (chapters 13 to 16) is an interesting guy. Basically, he’s the Christian version of Heracles (and has interesting ties to that particular mythological figure as well). He did some pretty cool things, things which any PC in any campaign would love to do. […]

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Boil and Bubble: How to Build a Spell Thief

Posted on May 24, 2015April 24, 2018 by Christopher R. Rice | No Comments

Recently, Shieldbunny from the Steve Jackson Games forums asked: I’ve been kicking around the idea of building a character based off of the spellthief class in That Other Game. For those of you that don’t know, the idea is a stealthy character that steals the spells from her enemies minds to cast herself. After some […]

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