Boil and Bubble: Christmas Ritual Path Magic

It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]

Boil and Bubble: Ritual Path Magic Weather Spells

My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]

Boil and Bubble: Ritual Path Magic Inscriptions

Ritual Path Magic (and it’s flavors) has multiple ways to cast a spell now and be able to use it later. Between GURPS Thaumatology: Ritual Path Magic, GURPS Dungeon Fantasy 19: Incantation Magic, and Pyramid there are elixirs/infusions (liquid magic), scripts (scroll magic), tattoos (magic inked on skin), charms (magic in easily breakable form), conditional spells (magic […]

Boil and Bubble: Ritual Path Magic Miscellany II

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about extra effort, supernatural healing limits, and tracking magic. Extra Effort for Ritual Path Magic The GM may allow casters to use a form of Extra Effort with magic. If so, use the following guidelines: Agile Magic: This can only be used on external-based spells. […]

Boil and Bubble: Ritual Path Magic Miscellany

Today’s post is a small collection of random rules add-ons for ritual path magic designed to change the system’s dynamic and give it a bit of extra flavor. Curses! External Afflictions and RPM Damaging spells can be “external” based spells meaning the caster must succeed on a skill roll such as Brawling or Innate Attack […]

Boil and Bubble: Ritual Path Magic Miscellany III

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about spell requirements, renewable charms, and techbane magic. Requirements for Spells Some spells might require specific ingredients, components, gestures, or motions to even cast. To simulate this, use the following rule: If a spell requires a series of complex hand gestures or foot motions […]

Boil and Bubble: Ritual Path Magic Miscellany IV

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about area buff/debuffs, alternate spell modifiers, draining spells, and suspendable spells. Area Buff/Debuff Spells Having a spell that allies you to enhance your allies and weaken your enemies is a classic sort of magic – but RPM cannot natively handle it. You cannot with […]

Boil and Bubble: Ritual Path Magic Knacks

Those with ritual path magic have an infinitely flexible magic system at their fingertips. So how to make a one-spell johnny? Or those who have an innate ability to do one particular thing. To create such abilities use the following method: • Determine the ritual normally using the standard rules for ritual path magic. • […]