So I’ve been thinking about this for a while now and realistically – which After the End is not – batteries, ammo, etc. would have spoiled a long while back. Batteries will likely last twenty years at most and that’s being optimistic. Gunpowder eventually does go bad. MREs eventually go bad. Everything eventually becomes spoiled or […]
Continue readingTag Archives: After the End
GURSP101: Long-Term Fatigue and Extra Effort
I’ve talked about the idea of Long-Term Fatigue before – it’s a damn interesting concept. It lets you do things with Fatigue Points that would otherwise be difficult to do (or at least hard to track) in other ways. So what else could you do with Long-Term Fatigue? An idea that struck me the other […]
Continue readingGURPS101: After the End – Snowpocalypse
GURPS After the End 2: The New World talks about a cold climate in the new world but really only reiterates some information from Basic Set: Campaigns about snow. Where’s the acid snow? Where’s the Day After Tomorrow-equse storms so cold that they freeze you when you are exposed to them? Well, the author most likely had a […]
Continue readingBoil and Bubble: The Return of Magic – After the End
Guest Post by +Asta Kask aka Anders Starmark What if magic returned? What if it never went away? How would magic interact with the post-apocalyptic world? Are magic and technology antithetical or are they capable of enhancing each other? The most important thing to figure out is probably what magic system to use – GURPS has a […]
Continue readingDesigner’s Notes: Survival at the End
“Survival at the End” was something I’d conceived pretty much on the fly. I had a tight deadline and I knew I’d need to use at least half the time I’d been allotted to let my revisors chew on it. Luckily, one of the the things I’m knowledgeable in is various hunting and survival techniques. […]
Continue readingTriple Threat: Crocoroach
Crocoroach That’s right. It’s part insect, part reptile. It’s all nightmare. Maybe a wizard did it. Maybe a mad scientist. It doesn’t matter who did it you got to deal with it now, and really, that’s just not fair. The size of a small cat, the crocoroach is a consummate omnivorous scavenger. Usually found only […]
Continue readingGURPS101: Expanded Long-Term Fatigue Rules
So the wildly anticipated and long awaited GURPS After the End by +Pk Levine is finally out. +Douglas Cole has a review up here that’s rather good. But I want to concentrate on one particular aspect of the book: Long-Term Fatigue Points. The concept is simple: don’t eat, don’t sleep, don’t drink, etc. and you lose the ability to […]
Continue reading