A new ideas for the Blessed advantage: Blessed (Dominion) Varies You have claimed a location as your own. The maximum amount of space you can claim as your own depends on your IQ. Look up your IQ+7 in the Size column of the Size and Speed/Range Table (p. B550), read across to the Linear Measurement […]
Continue readingTag Archives: GURPS
Boil and Bubble: Ritual Path Magic Miscellany V
Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […]
Continue readingCarpe Blogiem: 2019 – A Year In Review
Here are how things went for me in 2019: The Good (What I did well or that went well) GURPS Realm Management (aka “SNO-51”) was written, revised, and is currently in playtest. The playtest is likely to be extended and as of this writing there have been over 1,000 emails traded back and forth between […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – December 2019
Authorial Highlights Marl Ankh-3’s first draft is done. I will still do a final once over before submission but I still have about a month of time left so there is plenty of room for that. GURPS Realm Management aka SNO-51 is in playtest. I handpicked about 21 applicants (originally 20, but Peter Dell’Orto wanted in […]
Continue readingBoil and Bubble: Ritual Path Magic Defense Spells
A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
Continue readingGURPS101: Sin-Eating
Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]
Continue readingGURPS101: Deconstructing Supernatural Durability
And I’m back with another deconstruction post. This time I’m talking about Supernatural Durability. It represents that horror movie trope of being unable to kill the bad guy – or at least making it difficult. So how does Supernatural Durability break down? Supernatural Durability as Pieces Parts So exactly what does this trait do and […]
Continue readingBoil and Bubble: Ritual Path Magic Weather Spells
My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]
Continue reading