Geotrinsic phenomena includes any paranormal effect not caused by humans, but rather the environment or reality itself. This includes ley lines, ley line nexuses, super nexuses, “dragon wells” (where raw magic comes from), astrological occultations, “places of power”, “Bad Places”, and other similiar phenomena. Three key ands important phenomena that are technically artificial is the […]
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Carpe Blogiem: Author, Patreon, and Blog Highlights – October 2019
Authorial Highlights Marl Ankh-3 is being edited/revised and I’m currently at the 23% mark. My January deadline is well within reach as I continue working on this one. SNO-51 is once again finished and I’ll be submitting that on Monday after a final shakedown this weekend. The playtest for this one is going to […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Psychic Powers
Psychic ability in The Chronicles of Ceteri use the rules from GURPS Psionic Powers with a few tweaks (because of course I did). But why? Well, first, I love the Victorian idea of psychic ability. Not everything was about spirits and contacting them. There were some interesting ideas about animal magnetism, telepathy, and other abilities that just have neat spins […]
Continue readingThe Middle Kingdom – B-Team – Season 1, Session 3
Dramatis Personae Eiji Kurokaze, Taijutsu Stylist (402 points) (played by Merlin A.): TBA. Tagline: “TBA” Huoshan Shao, Wudong Stylist (491 points) (played by Chris G.): Half-fox spirit, all sass. Petter dabbler of the dark arts and practitioner of the ancient Wudong tradition. Tagline: “Before I become a star, I will leave my mark on this […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Divine Gifts
In The Chronicles of Ceteri universe there are three types of divine gifts. The first is the province of Judeo-Christian saints and holy men. In Ceteri, there is a monotheistic deity who is the real deal and he gives powers over nature and reality to his chosen few. The second type are those who worship spirits, loa, small-g […]
Continue readingMelee Academy: Martial Arts Style – Tán Tuǐ
While preparing for my wuxia campaign, the Middle Kingdom, I wrote up a couple of styles for my players to use. The following was one of them. Technically, Tán Tuǐis mostly a series of forms or sub-style. I really stretch the GURPS definition of a martial arts style, but it’s cool and thematic and I […]
Continue readingThe Middle Kingdom – B-Team – Season 1, Session 2
Dramatis Personae Eiji Kurokaze, Taijutsu Stylist (402 points) (played by Merlin A.): TBA. Tagline: “TBA” Huoshan Shao, Wudong Stylist (491 points) (played by Chris G.): Half-fox spirit, all sass. Petter dabbler of the dark arts and practitioner of the ancient Wudong tradition. Tagline: “Before I become a star, I will leave my mark on this […]
Continue readingBoil and Bubble: Ritual Path Magic Inscriptions
Ritual Path Magic (and it’s flavors) has multiple ways to cast a spell now and be able to use it later. Between GURPS Thaumatology: Ritual Path Magic, GURPS Dungeon Fantasy 19: Incantation Magic, and Pyramid there are elixirs/infusions (liquid magic), scripts (scroll magic), tattoos (magic inked on skin), charms (magic in easily breakable form), conditional spells (magic […]
Continue readingCarpe Blogiem: The Middle Kingdom Primer – Final Thoughts
And here we are at the end of the primer for the Middle Kingdom. Some ideas in no particular order as I wrap this up: The Action framework is ideal for this sort of game. Lots of stripped down rules and good advice. I’m probably going to use it and just go with “Action: The Middle Kingdom” […]
Continue readingCarpe Blogiem: The Middle Kingdom Primer – Optional Rules
Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]
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