Triple Threat – Wendigo Windwalker

Wendigo Windwalker
Like the wendigo, windwalkers are terrifying shapeshifters who were once human, but were possessed by the Windwalker – a terrible manitou (spirit) of the far north who hungers for human flesh. Typically, the Windwalker gorges on flesh until it’s destroyed and sent back to its spirit form – but sometimes it makes deals with human beings who it gives some of its frigid power in exchange for serving it. These windwalkers are the lords of the cold night and can make other wendigo with merely a bite – no need for them to consume human flesh. Once they have contracted Wendigo Sickness they’ll transform in a matter of days and willingly serve the one who turned them.
            Windwalkers are the living incarnations of a god-like spirit that is feared by any who knows its true power.  In campaigns with modern firearms windwalkers in beast form are all but immune to nearly all firearms- including sniper rifles (12d or less). For campaigns without such weapons, reduce DR to 24 (handheld weapons rarely exceed 4d). For other campaigns, find the largest easiest portable weapon and multiply its dice of damage by 6 to get a windwalkers DR.
Any Campaign Setting…
Beast-Form
ST: 45             HP:45             Speed: 9.00
DX: 18            Will: 20           Move: 15/45
IQ: 14             Per:20            Weight: 180 lbs.
HT: 18            FP: 20             SM: +1
Dodge: 13       Parry: 14        DR: 72*
Bite (14): 5d+4 cutting. Reach C. Made as a Deceptive Attack (-2 to defend against).
Claws (14): 5d+4 impaling. Reach C. Made as a Deceptive Attack (-2 to defend against).
Gore (14): 5d+10 impaling. Reach C-2. Can only be used from the Front. Treat as a weapon (Striker), not a body part. Made as a Move and Attack; ignore the skill cap of 9.
Horns (14): 5d+10 impaling. Reach C-2. Can only be used from the Front. Treat as a weapon (Striker), not a body part. Made as a Deceptive Attack (-2 to defend against).
Improvised Weapon (13): Based on Damage 5d/7d+1.
Traits: As human form, plus Appearance (Monstrous); Bad Smell; Bestial; Super Jump 2; Supernatural Features (Gaunt, Glowing Eyes; Long Tongue; Malformed Feet); Temperature Tolerance 8 (Cold); Terrain Adaptation (Snow); Terror (Sound; -5 to Fright Checks); and Social Stigma (Monster). Increase Regeneration to Very Fast (4 HP/second).
Skills: As human form, but increase Survival (Arctic) to 22 and Tracking to 26.
Class: Demon.
Notes: As human form.
Human-Form
ST: 30             HP:30             Speed: 8.00
DX: 18            Will: 20           Move: 15
IQ: 14             Per:20            Weight: 180 lbs.
HT: 18            FP: 20             SM: 0
Dodge: 12       Parry: 14        DR: 31*
Punch (14): 3d+2 crushing. Reach C. Made as a Deceptive Attack (-2 to defend against).
Improvised Weapon (13): Based on Damage 3d/5d+2.
Traits: Alternate Form (Beastly Form; Active Change; Reduced Time 4); Charisma 3; Combat Reflexes; Callous; Dependency (Human Flesh†; Daily; Aging; Substitution, Animal Flesh); Desecrator; Dark Vision; Discriminatory Smell (Emotion Sense (Area Effect, 16 yards)); Dominance (No Onset Time); Focused Fury; Gluttony (12); Hard to Kill 2; Hard to Subdue 2; Increased Consumption 1; Odious Racial Habit (Eats Human Beings); Overconfidence (12); Penetrating Voice; Regeneration (Regular or Fast†; 3 HP/hour or 3 HP/minute); Regrowth; Resistant to Metabolic Hazards (+8); Silence 2 (Dynamic); Smells faintly of raw meat; Supernatural Durability (Fire); Supernatural Features (Cold Spot); Uncontrollable Appetite (12) (Human Flesh);  Unfazeable; Unkillable 2 (Achilles Heel, Hot Fat; Hindrance, Decapitation); Unnatural Features (Bright Blue Eyes); Vulnerability (Cutting Attacks to the Neck x2); Vulnerability (Fire x2); Vulnerability (Hot Fat x4); Walk on Air.
Skills: Brawling-18; Stealth-22‡; Survival (Arctic)-20; Tracking-24¶; other skills as the GM deems appropriate.
Notes: Taboo Trait: Fat, Overweight, or Very Fat. If the GM is using Intrinsic Fright Check from GURPS Horror (p. 139), windwalkers have a modifier of -6 in beast-form and -1 in their human form (but only if they reveal they aren’t human).
* This doesn’t apply to fire attacks (not just Burning) and is quartered against decapitating attacks.
†This assumes that the wendigo must eat at least 10 pounds of meat per day. They can live off of animal flesh; make a HT roll, success means you can eat that particular type of meat; failure means you lose one point of HT; critical failure results in retching (p. B429). If he eats twice this amount, his Regeneration temporarily kicks into overdrive. This is priced as a alternate ability of Regeneration (Regular) and is essentially: Regeneration (Fast; Trigger, excess human flesh, -30%) [7]. This does not apply to wendigo who eat only animal flesh.
‡Includes +4 bonus from Silence.
¶Includes +4 bonus from Discriminatory Smell.

For Dungeon Fantasy…
Beast-Form
ST: 45             HP: 45             Speed: 10.00
DX: 18            Will: 20           Move: 15/45
IQ: 14             Per: 20            Weight: 180 lbs.
HT: 18            FP: 20             SM: +1
Dodge: 14       Parry: 14        DR: 24*
Bite (16): 5d+4 cutting. Reach C. Made as a Deceptive Attack (-2 to defend against).
Claws (16): 5d+4 impaling. Reach C. Made as a Deceptive Attack (-2 to defend against).
Gore (15): 5d+10 impaling. Reach C-2. Can only be used from the Front. Treat as a weapon (Striker), not a body part. Made as a Move and Attack; ignore the skill cap of 9.
Horns (16): 5d+10 impaling. Reach C-2. Can only be used from the Front. Treat as a weapon (Striker), not a body part. Made as a Deceptive Attack (-2 to defend against).
Improvised Weapon (13): Based on Damage 5d/7d+1.
Traits: As human form, plus Appearance (Monstrous); Bad Smell; Bestial; Super Jump 2; Supernatural Features (Gaunt, Glowing Eyes; Long Tongue; Malformed Feet); Temperature Tolerance 8 (Cold); Terrain Adaptation (Snow); Terror (Sound; -5 to Fright Checks); and Social Stigma (Monster). Increase Regeneration to Very Fast (4 HP/second).
Skills: As human form, but increase Survival (Arctic) to 22 and Tracking to 26.
Class: Demon.
Notes: As human form.
Human-Form
ST: 30             HP: 30             Speed: 9.00
DX: 18            Will: 20           Move: 15
IQ: 14             Per: 20            Weight: 180 lbs.
HT: 18            FP: 20             SM: 0
Dodge: 13       Parry: 14        DR: 11*
Fright Check: -1
Punch (16): 3d+2 crushing. Reach C. Made as a Deceptive Attack (-2 to defend against).
Improvised Weapon (13): Based on Damage 3d/5d+2.
Traits: Alternate Form (Beastly Form; Active Change; Reduced Time 4); Charisma 3; Combat Reflexes; Callous; Dependency (Human Flesh†; Daily; Aging; Substitution, Animal Flesh); Desecrator; Dark Vision; Discriminatory Smell (Emotion Sense (Area Effect, 16 yards)); Dominance (No Onset Time); Focused Fury; Gluttony (12); Hard to Kill 2; Hard to Subdue 2; Increased Consumption 1; Odious Racial Habit (Eats Human Beings); Overconfidence (12); Penetrating Voice; Regeneration (Regular or Fast†; 3 HP/hour or 3 HP/minute); Regrowth; Resistant to Metabolic Hazards (+8); Silence 2 (Dynamic); Smells faintly of raw meat; Supernatural Durability (Fire); Supernatural Features (Cold Spot); Uncontrollable Appetite (12) (Human Flesh);  Unfazeable; Unkillable 2 (Achilles Heel, Hot Fat; Hindrance, Decapitation); Unnatural Features (Bright Blue Eyes); Vulnerability (Cutting Attacks to the Neck x2); Vulnerability (Fire x2); Vulnerability (Hot Fat x4); Walk on Air.
Skills: Brawling-20; Stealth-22‡; Survival (Arctic)-20; Tracking-24¶; other skills as the GM deems appropriate.
Class: Demon.
Notes: Not subject to Banish! Taboo Trait: Fat, Overweight, or Very Fat.
* This doesn’t apply to fire attacks (not just Burning) and is quartered against decapitating attacks.
†This assumes that the wendigo must eat at least 10 pounds of meat per day. They can live off of animal flesh; make a HT roll, success means you can eat that particular type of meat; failure means you lose one point of HT; critical failure results in retching (p. B429). If he eats twice this amount, his Regeneration temporarily kicks into overdrive. This is priced as a alternate ability of Regeneration (Regular) and is essentially: Regeneration (Fast; Trigger, excess human flesh, -30%) [7]. This does not apply to wendigo who eat only animal flesh.
‡Includes +4 bonus from Silence.
¶Includes +4 bonus from Discriminatory Smell.

For Monster Hunters…
Beast-Form
ST: 45             HP: 45             Speed: 10.00
DX: 18            Will: 20           Move: 15/45
IQ: 14             Per: 20            Weight: 180 lbs.
HT: 18            FP: 20             SM: +1
Dodge: 16       Parry: 14        DR: 72*
Fright Check: -6
Bite (16): 5d+4 cutting. Reach C. Made as a Deceptive Attack (-2 to defend against).
Claws (16): 5d+4 impaling. Reach C. Made as a Deceptive Attack (-2 to defend against).
Gore (15): 5d+10 impaling. Reach C-2. Can only be used from the Front. Treat as a weapon (Striker), not a body part. Made as a Move and Attack; ignore the skill cap of 9.
Horns (16): 5d+10 impaling. Reach C-2. Can only be used from the Front. Treat as a weapon (Striker), not a body part. Made as a Deceptive Attack (-2 to defend against).
Improvised Weapon (13): Based on Damage 5d/7d+1.
Traits: As human form, plus Appearance (Monstrous); Bad Smell; Bestial; Super Jump 2; Supernatural Features (Gaunt, Glowing Eyes; Long Tongue; Malformed Feet); Temperature Tolerance 8 (Cold); Terrain Adaptation (Snow); Terror (Sound; -5 to Fright Checks); and Social Stigma (Monster). Increase Regeneration to Extreme (40 HP/second).
Skills: As human form, but increase Survival (Arctic) to 22 and Tracking to 26.
Class: Demon.
Notes: As human form.
Human-Form
ST: 30             HP: 30             Speed: 9.00
DX: 18            Will: 20           Move: 15
IQ: 14             Per: 20            Weight: 180 lbs.
HT: 18            FP: 20             SM: 0
Dodge: 15       Parry: 14        DR: 31*
Fright Check: -1
Punch (16): 3d+2 crushing. Reach C. Made as a Deceptive Attack (-2 to defend against).
Improvised Weapon (13): Based on Damage 3d/5d+2.
Traits: Alternate Form (Beastly Form; Active Change; Reduced Time 4); Charisma 3; Combat Reflexes; Callous; Dependency (Human Flesh†; Daily; Aging; Substitution, Animal Flesh); Desecrator; Dark Vision; Discriminatory Smell (Emotion Sense (Area Effect, 16 yards)); Dominance (No Onset Time); Enhanced Dodge 2; Focused Fury; Gluttony (12); Hard to Kill 2; Hard to Subdue 2; Increased Consumption 1; Injury Tolerance (Homogeneous); Odious Racial Habit (Eats Human Beings); Overconfidence (12); Penetrating Voice; Regeneration (Regular or Fast†; 3 HP/hour or 3 HP/minute); Regrowth; Resistant to Metabolic Hazards (+8); Silence 2 (Dynamic); Smells faintly of raw meat; Supernatural Durability (Fire); Supernatural Features (Cold Spot); Uncontrollable Appetite (12) (Human Flesh);  Unfazeable; Unkillable 2 (Achilles Heel, Hot Fat; Hindrance, Decapitation); Unnatural Features (Bright Blue Eyes); Vulnerability (Cutting Attacks to the Neck x2); Vulnerability (Fire x2); Vulnerability (Hot Fat x4); Walk on Air.
Skills: Brawling-20; Stealth-22‡; Survival (Arctic)-20; Tracking-24¶; other skills as the GM deems appropriate.
Notes: Taboo Trait: Fat, Overweight, or Very Fat.  Use the skills listed under Lycanthropes in the Know Thy Enemy box in Monster Hunters 1 (p. 16). A windwalker is a powerful boss monster, and is often surrounded by its wendigo progeny; a team will need serious preparation to take one out.
* This doesn’t apply to fire attacks (not just Burning) and is quartered against decapitating attacks.
†This assumes that the wendigo must eat at least 10 pounds of meat per day. They can live off of animal flesh; make a HT roll, success means you can eat that particular type of meat; failure means you lose one point of HT; critical failure results in retching (p. B429). If he eats twice this amount, his Regeneration temporarily kicks into overdrive. This is priced as a alternate ability of Regeneration (Regular) and is essentially: Regeneration (Fast; Trigger, excess human flesh, -30%) [7]. This does not apply to wendigo who eat only animal flesh.
‡Includes +4 bonus from Silence.
¶Includes +4 bonus from Discriminatory Smell.
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3 Comments

  1. "Once they have contracted Wendigo Sickness they’ll transform in a matter of days and willingly survive the one who turned them. "
    You probably meant serve instead of survive.

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