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Tag Archives: GURPS

GURPS101: More Telepathy Powers for Psionic Powers I

Posted on July 2, 2016April 24, 2018 by Christopher R. Rice | No Comments

GURPS Psionic Powers is one of the better worked examples for a powers-framework in GURPS 4th edition. The only real issue (and it’s the same issue that all worked frameworks have) is that there are just never enough powers… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content […]

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GURPS101: Alternate Alternate Form Rules

Posted on July 2, 2016July 2, 2016 by Christopher R. Rice | No Comments

+Emily Smirle aka Bruno is perhaps one of my favorite GURPS people (well, people in general)of all time. She’s smart, quick, and has an ability to look at a situation within the rulesand say “This is kind of broken” and then come up with a fix. In my Aeon campaign Emily isplaying “the Rat Queen” a freaky […]

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GURPS101: After the End – Snowpocalypse

Posted on June 28, 2016June 28, 2016 by Christopher R. Rice | 1 Comment

GURPS After the End 2: The New World talks about a cold climate in the new world but really only reiterates some information from Basic Set: Campaigns about snow. Where’s the acid snow? Where’s the Day After Tomorrow-equse storms so cold that they freeze you when you are exposed to them? Well, the author most likely had a […]

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Boil and Bubble: Curse as a Sorcery Spell

Posted on June 23, 2016June 23, 2016 by Christopher R. Rice | No Comments

I’ve posted a Sorcery-style Bless spell already (and my thoughts on creating custom traits) so I figured I’d go ahead and do the counterpart: A Sorcery-style Curse spell. Constructing a Universal Penalty TraitCreating Curse as a spell has the same inherent problems as creating Bless as a spell. That is, in GURPS there’s no “I take a […]

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Gamemaster’s Guidepost: Back to the Drawing Board

Posted on June 21, 2016June 21, 2016 by Christopher R. Rice | 2 Comments

My recent post on creating an advantage that gave a bonus to all rolls was pretty controversial. On one hand some folks liked my methodology, on the other hand I was to be branded a traitor of the Holy Word of Rules as Written. I still stick by my blogpost. But that whole thing raised […]

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Boil and Bubble: Bless as a Sorcery Spell

Posted on June 16, 2016June 16, 2016 by Christopher R. Rice | 11 Comments

So I’ve been using Sorcery a lot in my campaigns lately. (Even in my RPM-using campaigns as it makes perfect “quick” spells.) I saw this thread pop up and thought “Huh, this would be perfect for stating a ‘Bless’ spell for Sorcery.” So here it is – “Bless” as a Sorcery spell. Constructing a Universal […]

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Gamemaster’s Guidepost: Decomplicating Combat

Posted on June 14, 2016June 14, 2016 by Christopher R. Rice | 5 Comments

As it oft times happens to me, a conversation can inspire a whole blog post. In this case a conversation with +Kyle Norton is the huckleberry. He asked “How do you deal with something like someone with Extra Attack 2 and Altered Time Rate 4 or a necromancer with a horde of minions?” And it’s really a […]

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Boil and Bubble: Power Reserve Magic

Posted on June 7, 2016June 7, 2016 by Christopher R. Rice | 10 Comments

I had an interesting conversation with +GodBeastX the other day about how I might go about creating a magical system that would be good at creating a “combo-chain.” I totally misinterpreted what he said and the conversation devolved into other methodologies on how to do what he wanted. But it sparked an idea of my own. So […]

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Gamemaster’s Guidepost: Playing With High Point Totals

Posted on June 2, 2016June 2, 2016 by Christopher R. Rice | 2 Comments

Sigh. Ok. The following blog post is going to sound equal parts preachy, derisive, and ranty (the last is my favorite dwarf from Snow White – he looks like Lewis Black and is just as pissy). For that, I’m sorry. I’m pretty sure I’m going to manage to offend someone out there who believes that […]

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Carpe Blogiem: Aeon Team Rosters – Part II

Posted on June 1, 2016June 1, 2016 by Christopher R. Rice | 2 Comments

As promised by prophecy the next installment of how things are going – this time for the current most long-running campaign in Aeon: The B-Team. Additionally, since I’ve had a few folks ask me about why I demarcate game sessions into “Seasons” and want an explanation I wanted to give one. Basically, the way I typically […]

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