This huge lion was the scourge of Nemea until Hercules killed it. Unable to be harmed by mortal weapons, it took Hercules great strength to snap the creature’s neck. Afterward, he’d skinned the beast with one of its own claws and wore it on the rest of his labors. In GURPS, “invincibility” is not something […]
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Triple Threat: Aurumvorax
“A is for aurumvorax and that’s good enough for me!” Aurumvorax (plural aurumvorai? aurumvoraxes? aurumvorae? aurumvorax?) are nasty critters that snack on metal like a junkie on smack. Isn’t that fun? Hell yes it is. Originally appearing in the Expedition to the Barrier Peaks and has since been reprinted any number of times. When I […]
Continue readingTriple Threat: The Whispermen
Today’s Triple Threat is something from the Nightmare File (the place where I note all the scary critters I dream about) combined with a thought I had while people-watching (a favorite pastime). “Why do crowds suddenly become silent?” It was just an idle thought at the time, but I had a dream that night that […]
Continue readingMelee Academy: Speed Kills
Like most things in life, rapidity is often advantageous. In combat, speed is almost all that matters. Put bluntly: Speed kills. In GURPS, if you are fast enough, skilled enough, or coordinated enough you can pull off some amazing things. The Basic Set combat system gives you several “standard” methods of attacking (All-Out Attack, Attack, and Move and […]
Continue readingBoil and Bubble: I Put a Spell on You
Note: I commented on a forum thread about the Cursed disadvantage a while back and though I’m loathe to do a lot of cross-posting, I think this is one of the times I just swallow that bitter pill and do it. I’ve added a bit to my thoughts from there. “Soooo… you’re that brave bastard […]
Continue readingBoil and Bubble: Magical Styles – Demonology
My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of research and precise planning – styles take time to make the right way and […]
Continue readingGamemaster’s Guidepost: The Art of Creating Critters
One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]
Continue readingTriple Threat: Cu Sidhe
Cu Sidhe Cu Sidhe (aka “fairy hounds”) are more or less immortal and can be found anywhere that the sidhe are found. They look like normal Irish wolfhounds, but can vastly outperform any normal dog breed. They’re scrappers, coursers, trackers, watchdogs, etc. They are rather bigger overall than normal wolfhounds and truly large specimens can […]
Continue readingGURPS101: Lens for Scholar – The Physick
I like playing support characters whenever I play in a game. Bookworms, healers, “buff” mages, and so on are some of my favorite roles. I’ve always liked GURPS Dungeon Fantasy 4: Sages – both character templates are just so cool to me as a GM and a game designer. While working on my new […]
Continue readingGamemaster’s Guidepost: Safer than Houses
I was talking to a friend of mine recently about the subject of “apotropes” (mythology and superstition is a common theme in our talks) and he told me something I did not know about in either subject. Names themselves can be apotropes to ward off spirits. Seriously, as much as I’ve studied and researched folk magic, […]
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