So +Douglas Cole talks about a few more uses for the Tactics skill in a recent blog post. I’ve already covered Evaluate as a skill. But the idea of Tactics doing is certainly a great springboard. So what would I do? Well, like always, I have a few ideas at hand. More Tactical EffectsBesides its Basic Set uses, […]
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GURPS101: Alternate HP and Healing
So +Peter V. Dell’Orto threw down this interesting post about an alternative approach to how HP can affect your healing. Normally, at HP 20 you multiply all sources of healing by two, at HP 30 you multiply them by three, and so on. Now, that works well enough – if you have monstrous HP then you get […]
Continue readingDesigner’s Notes: Pointless Monster Hunting
As a poster pointed out in this thread, Pointless Monster Hunting was a huge piece with a large word count (though I admit – I just submit and let the editor decide what he wants to do). It was easily as large as Alternative Ritual Path Magic and as information dense. Luckily, I got to work off […]
Continue readingGURPS101: Lens for Bard – The Meistersinger
My other half’s favorite “class” is bard. She loves playing bards no matter the system and when she came to me and asked if I could help her make a “meistersinger” for GURPS Dungeon Fantasy I couldn’t say no. So here’s what we came up with… …if you’d like to read more, consider becoming a patron! (If […]
Continue readingGURPS101: The Fifth Attribute
I like to toy around with game mechanics when I create campaign settings. It allows me to make a campaign setting feel unique and give it its own flavor. The rules for a single attribute for all paranormal powers came to me after a discussion on physics (of all things) and how you might apply […]
Continue readingDesigner’s Notes: The Hunter’s Reliquary
I’ve actually had this article cooking for quite a while (early September 2013), it was one of those that could just never have a home found for it. I shopped it around and eventually it made it’s way into Pyramid #3/82: Magical Creations. The writing was actually fairly easy and I’d knocked it out in […]
Continue readingBoil and Bubble: Ritual Path Magic Sacrifices
There were a couple of interesting topics recently on the forums about Ritual Path magic and sacrifices for energy. Some were about how much energy you could give or how much you could gather from a stadium of people or my personal favorite: summoning a demon and then forcing it to give you energy or be […]
Continue readingBoil and Bubble: Words of Creation
Logos (sometimes referred to as “power words” or “prime words”) are the literal words of Creation itself. Logos are the selfsame words that were spoke in the making of the universe. Despite having such a divine provenance they can be learned by mortal men and women who have sufficient strength of will…. …if you’d like to read more, […]
Continue readingBoil and Bubble: Ritual Path Magic Mana Batteries
Ritual Path Magic is one of the more flexible magical systems GURPS 4th edition has yet to produce. It’s got its share of perceived woes (lack of “power stones” or an enchantment system that conforms to how the system itself functions), but it also can shine brilliantly in just about any genre with the right […]
Continue readingDesigner’s Notes: Bottled Magic
“Bottled Magic” was my fourth ever article and I was still finding my voice. My formatting was still rough as hewn stone and even the time I took to learn better editorial skills didn’t seem to make a damn. I’d stopped writing after Pulp Hunters because I felt I might never be able to get […]
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