My third article ever published had lots of editorial issues, but I was in for some serious OJT. It was also the first time I had a lot of outtakes of material I just couldn’t use. It was a labor of love for me because I really dig the various source material that Monster Hunters draws from […]
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Gamemaster’s Guidepost: Wealth as an Attribute
Nathan “Crackerjakk” Joy asked me a couple of weeks back what I thought about Wealth as an attribute. I gave him a couple of answers that settled his questions and he in turn gave me a few ideas. Wealth as an attribute…what an interesting concept. It’s not novel. In fact, it’s been done a couple of times in […]
Continue readingThe Hurt Locker: Drones and Unmanned Aerial Vehicles
Just a few decades ago, planes without a pilot were science fiction. Now they are everywhere. Known as Unmanned Aerial Vehicles (UAVs) or “drones,” these aircraft can be easily bought in a store or online for a couple hundred dollars (well, the commercial versions, not the actual war machines). Yet they’ve also changed how we fight wars […]
Continue readingDesigner’s Notes: Expanded Psychokinesis
My second published article was a bloody mess. It’s STILL full of mistakes, messed up grammar, and spelling errors. I take it out and look at it when I’m feeling that my work is “good enough” so that I go back to my current work and step up the game. The ideas are still solid […]
Continue readingGURPS101: It Ain’t Heavy, It’s my Shield
I’m not sure where I got the idea (I’d attribute it if I could), but someone asked why shields didn’t have a minimum ST requirement like other handheld weapons did. That’s actually a really good question. From a game design perspective I understand why it’s been done the way it’s done in GURPS. Think about it, […]
Continue readingCarpe Blogiem: #SJGames Live with Sean and Steven
You need to be watching this! WATCH IT!
Continue readingDesigner’s Notes: It’s Pure Chemistry!
My first published article…man, that brings back memories (good and bad). I’d originally pitched an article to Steven for Epic Magic, but a bunch of life issues happened and made that impossible. It was in that crucible that some of my writing habits were formed (write it on my own time being the chief among […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasy CER-based Treasure
When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really […]
Continue readingBoil and Bubble: Air Spells for Sorcery
Jason “PK” Levine came up with this clever magic system in Pyramid #3/63: Infinite Worlds II. It garnered some attention when it came out, but hasn’t really seen much then. I think it comes as close as you possibly can to a working powers-based magic system that doesn’t feel like comic-book supers magic. It’s ranked […]
Continue readingGURPS101: More Human Than the Humans
GURPS Monster Hunters is one of my favorite gaming series of all time – and not just because I got to playtest or have wrote a bunch about it – I genuinely love the premise. I’ve always been partial to the horror genre, especially the kind where the protagonist knock some heads. I still regret not […]
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