So the new Dungeon Fantasy Kickstarter is now live. Go back it. Seriously. If you love RPGs at all, this is the work of a master ( +Sean Punch ) – go get it. I have no idea what’s in it, but I do know that it’s written by Sean and that means it will be amazing. Note, […]
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Carpe Blogiem: Dungeon Fantasy Boxed Set Kickstarter Announced
So it’s official: GURPS is sticking its toes into the Kickstarter pool. This. Is. Amazing. News. Seriously. Amazing. If you are a fan of GURPS and have complained over the years about Steve Jackson Games not using a Kickstarter to fund products for their RPG line now is the time to nut up or shut up. Even […]
Continue readingThe Hurt Locker: Tangler Pistol
So recently someone posted about the “goo guns” from the Incredibles on the forums. Since that is one of my favorite superhero flicks of all time I decided to poke at the idea of building a “goo gun” using metatronic generators. New Binding Modifiers First, some new modifiers for Binding (p. B40): Cosmic, Enhanced Layering: This […]
Continue readingAeon A-Team S01E01 – We Are Sentry
Aeon A-Team S00E02 – When the Towers Fell Dramatis Personae Aysella Shinjitai aka Marionette (played by +Ann LS): a telekinetic who can detect Kyberian Energy, and boost or dampen other metahuman powers. Hobs Ini-Herit aka The Alchemist (played by +Christian Gelacio): a straight-up matter controller with super-strength and devastating good looks. Roth Reynard aka Red Zone (played by +Troy Loy): a […]
Continue readingAeon A-Team S00E02 – When the Towers Fell
Aeon A-Team S00E01 – New Age Breakfast Club Dramatis Personae Aysella Shinjitai aka Marionette (played by +Ann LS): a telekinetic who can detect Kyberian Energy, and boost or dampen other metahuman powers. Hobs Ini-Herit aka The Alchemist (played by +Christian Gelacio): a straight-up matter controller with super-strength and devastating good looks. Roth Reynard aka Red Zone (played by +Troy Loy): a […]
Continue readingGURPS101: Illusion-Casting
“Are you ever not going to fall for that?”— Loki, The Avengers (2012) The Illusion advantage (GURPS Powers, p. 94) is probably one of those things that should have been in the Basic Set, but wasn’t. Illusion as Pieces Parts:So what does Illusion do and how does it do it? This requires a Concentrate maneuver to […]
Continue readingGURPS101: Injury Resistance
In GURPS there are three forms of damage: basic damage, penetrating damage, and injury. Basic damage is the amount rolled on the dice for the attack, penetrating damage is the amount after applying Damage Resistance and other protections (e.g., Injury Tolerance), and injury is the total amount of hit points you suffered from that attack. […]
Continue readingThe Hurt Locker: Building an Ambush Point
GURPS After the End 2: The New World has some interesting (simplified) rules for sniper fire. This got me to thinking: How could I create a quick rule set for creating an ambush point/Sniper’s nest? PK’s wonderful little check lists (as I like to call them) such as the Hunting rules (The New World, p. 30). […]
Continue readingBoil and Bubble: Water Elementalism Magical Style
GURPS Thaumatology: Magical Styles presents an interesting way to spice up your campaigns.With it you can create flavorful magical methodologies for your campaigns using standardGURPS Magic. The following style assumes that you can only learn one magical elementalstyle or have a capacity to learn multiple styles (which is rarer). …if you’d like to read more, […]
Continue readingDesigner’s Notes: Above the Law
This article was something rather interesting to write – it came from a kernel of an idea from my Aeon supers campaign: how do powers and the law interact? There is a tiny section in GURPS Basic Set about Spell Legality – but that’s it. So I got to thinking, how could I expand it? […]
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