A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Mirage Maimer Spell Effects: Control Mesmerism + Destroy Mesmerism + Destroy Transfiguration. Inherent Modifiers: Bestows a Penalty, Fright Checks + Damage, External Impaling. Skill Penalty: The lower of Path of Mesmerism and Destroy Transfiguration‑6. Casting Time: 1 hour. This spell creates an image in the target’s […]
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Boil and Bubble: Incantation Magic – Rainbow Spray
A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Rainbow Spray Spell Effects: Create Elementalism x 3. Inherent Modifiers: Afflictions, Blindness; Beam Effect (see below); Bestows a Penalty, Resistance rolls to this spell. Skill Penalty: Path of Elementalism‑20. Casting Time: 30 minutes. This spell […]
Continue readingBoil and Bubble: Water Elementalism Magical Style
GURPS Thaumatology: Magical Styles presents an interesting way to spice up your campaigns.With it you can create flavorful magical methodologies for your campaigns using standardGURPS Magic. The following style assumes that you can only learn one magical elementalstyle or have a capacity to learn multiple styles (which is rarer). …if you’d like to read more, […]
Continue readingDesigner’s Notes: Above the Law
This article was something rather interesting to write – it came from a kernel of an idea from my Aeon supers campaign: how do powers and the law interact? There is a tiny section in GURPS Basic Set about Spell Legality – but that’s it. So I got to thinking, how could I expand it? […]
Continue readingBoil and Bubble: Curse as a Sorcery Spell
I’ve posted a Sorcery-style Bless spell already (and my thoughts on creating custom traits) so I figured I’d go ahead and do the counterpart: A Sorcery-style Curse spell. Constructing a Universal Penalty TraitCreating Curse as a spell has the same inherent problems as creating Bless as a spell. That is, in GURPS there’s no “I take a […]
Continue readingBoil and Bubble: Bless as a Sorcery Spell
So I’ve been using Sorcery a lot in my campaigns lately. (Even in my RPM-using campaigns as it makes perfect “quick” spells.) I saw this thread pop up and thought “Huh, this would be perfect for stating a ‘Bless’ spell for Sorcery.” So here it is – “Bless” as a Sorcery spell. Constructing a Universal […]
Continue readingBoil and Bubble: Power Reserve Magic
I had an interesting conversation with +GodBeastX the other day about how I might go about creating a magical system that would be good at creating a “combo-chain.” I totally misinterpreted what he said and the conversation devolved into other methodologies on how to do what he wanted. But it sparked an idea of my own. So […]
Continue readingDesigner’s Notes: Codex Duello
Codex Duello was one of those things that came out of a “I wonder if I could…” after a conversation that started in Pyramid Write Club and degenerated into a off-list email conversation with +Douglas Cole. Doug thought that Control Points from GURPS Martial Arts: Technical Grappling might be more broadly applicable elsewhere. I just happened to […]
Continue readingBoil and Bubble: The Return of Magic – After the End
Guest Post by +Asta Kask aka Anders Starmark What if magic returned? What if it never went away? How would magic interact with the post-apocalyptic world? Are magic and technology antithetical or are they capable of enhancing each other? The most important thing to figure out is probably what magic system to use – GURPS has a […]
Continue readingBoil and Bubble: Magical Ability Defaults from Skill
Sometimes I have entire rules or systems download themselves into my head. This usually happens while I’m asleep or getting there. This came to me last night after I was trying to figure out how to make Thuamatology: Sorcery-style magic have a more urban fantasy/realistic feel. (No, I’m not using Ritual Path Magic – I know, a […]
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