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Tag Archives: Magic

Boil and Bubble: Someone Took My Lucky Charms! Now What…?

Posted on July 18, 2013April 24, 2018 by Christopher R. Rice | 3 Comments

The  GURPS Monster Hunters line provides a highly flexible, highly customizable magic system: Ritual Path Magic. The main user of it, the witch, is often used as a blunt instrument. Even though the witch is capable of casting massive damage dealing rituals, he’s actually better off acting as a support character for the other members […]

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Gamemaster’s Guidepost: On Rule-Breaking, Magic Systems, and Consistency

Posted on February 18, 2012July 1, 2026 by Christopher R. Rice | No Comments

Last night and early into this morning I tackled a gaming issue than can make Gamemaster’s go mad: How magic fits in his or her game world. Sometimes the easiest thing to say is “THERE IS NO MAGIC!” but that means less design options for your players and overall…well it’s just not as much fun. […]

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