The last of the paranormal powers posts for The Chronicles of Ceteri is extrinsic magic (it might take two or three entries to do). Extrinsic magic (called “gramarye”) is probably the most common form of magic in the Chronicles setting. It can be understand by anyone willing to learn and meet its harsh requirements. These casters […]
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Carpe Blogiem: The Chronicles of Ceteri Primer – Intrinsic Magic
In The Chronicles of Ceteri magic is broken up into two forms: extrinsic magic and intrinsic magic. Extrinsic magic is essentially ritual path magic, while intrinsic magic (often called “rote magic”) encompasses everything else. This includes racial magical powers, chi skills, imbuements, logos (magical words of power), and wyrdling aptitudes (the ability to perform a specific […]
Continue readingBoil and Bubble: Different Tradition – Chaos Magick
GURPS Thaumatology: Ritual Path Magic is one of my favorite systems and I love making new add-ons, micro-rules sets, and spells for it. Today’s patron special is a lens to turn regular casters into chaos magicians who rely on chance and circumstance to determine what their spells do.. . . . . . if you’d […]
Continue readingBoil and Bubble: AEON Sorcery Spells II
The second installment of Sorcery spells from my GURPS AEON supers campaign. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here. This is now a free special open to all. Get it here.
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Divine Gifts
In The Chronicles of Ceteri universe there are three types of divine gifts. The first is the province of Judeo-Christian saints and holy men. In Ceteri, there is a monotheistic deity who is the real deal and he gives powers over nature and reality to his chosen few. The second type are those who worship spirits, loa, small-g […]
Continue readingBoil and Bubble: Ritual Path Magic Inscriptions
Ritual Path Magic (and it’s flavors) has multiple ways to cast a spell now and be able to use it later. Between GURPS Thaumatology: Ritual Path Magic, GURPS Dungeon Fantasy 19: Incantation Magic, and Pyramid there are elixirs/infusions (liquid magic), scripts (scroll magic), tattoos (magic inked on skin), charms (magic in easily breakable form), conditional spells (magic […]
Continue readingCarpe Blogiem: The Middle Kingdom Primer – Magic
Exhales. Ok. Magic. Chinese magic is weird. It’s mixed up so much with the religion(s), regions, and other systems of supernatural influence. Honestly, it’s a mess and capturing the exact feel has been rather difficult. And that’s not even getting into Japanese magic which is more animistic then anything else. So where did I start. […]
Continue readingBoil and Bubble: AEON Sorcery Spells I
I tend to go overboard when I write up material for my campaigns and a lot of it ends up on my blog or Patreon at some point. Here are two new spells for from my campaign whose magic system draws from the supers genre style magic. Especially Doctor Strange. . . . if you’d […]
Continue readingBoil and Bubble: The Path of Blades
A new path for those who want to merge swordsmanship and path/book magic. The Path of Blades Great swordsman make the wielding of a blade look like magic, but in fact some of them are using magic. Old as the swords themselves, The Path of Blades is all about repairing swords or wielding them. Additionally, […]
Continue readingBoil and Bubble: Lunar Ritual Path Magic
A few new spells for Ritual Path Magic casters that involve the use of or relies on the moon in some way. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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