GURPS101: Tech-Genius

One of the things I rather like about GURPS is how it’s divided its skills into different tech levels. TL3 Smith is different from TL9 Smith. Is it crazy granular? Yeah, in a way, but it allows one trait to be multiple traits with minimal new rules and description and that is always a win with […]

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GURPS101: Monster Hunter Inhuman Power-Ups I

The GURPS Monster Hunters series provides a working framework to create campaigns reminiscent of Buffy the Vampire Slayer, the Dresden Files, etc. One of the possible player character templates is the inhuman, monstrous beings who are fighting the good fight against their evil brethren. Here are a two new power-ups to make playing your inhuman more interesting. […]

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GURPS101: Cybernetic Distortion

  I got to thinking about cyberpsychosis and cyberpunk (since that’s popular again). Here is what I thought of. New Rule: Cybernetic Distortion All implanted cybernetics have a chance to cause issues in the form of nerve damage, overstimulation, and other neurological issues. This is Cybernetic Distortion. A disadvantage-like mechanic that balances the fact that […]

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