One of the things I rather like about GURPS is how it’s divided its skills into different tech levels. TL3 Smith is different from TL9 Smith. Is it crazy granular? Yeah, in a way, but it allows one trait to be multiple traits with minimal new rules and description and that is always a win with […]
Continue readingTag Archives: Powers
GURPS101: New Power – Bone Manipulation
I rather like inventing new powers (in the sense of GURPS Powers) for my campaigns and here is one of them from my supers campaign AEON. New Power: Bone Manipulation This power allows the manipulation of bones whether it is someone else or the wielders. Bone Manipulation Source: Any. Focus: Controlling, shaping, and manipulating bones. Bone manipulators […]
Continue readingBoil and Bubble: Sorcerous Druids
Guest Post by Anders Starmark This is a system for Sorcery but for druids in Dungeon Fantasy. The word briga (pl brigas) means roughly “power, might” and it is only taught by members of the Druidic Order. Under normal circumstances no outsider would learn the principles – they are not set down in writing […]
Continue readingGURPS101: More ESP Powers for Psionic Powers
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingCarpe Blogiem: Powers Systems I’ve Used, Adapted, or Changed in My Campaigns
This month’s theme for the Brotherhood of Bloggers Who Blog Too Much is all about powers systems we’ve used in our games. What we used “out of the box”, what we’ve adapted to suit the campaign, and what we changed because we didn’t like it. Instead of giving you specifics for what I did dear […]
Continue readingGURPS101: Unlimited Uses of Per Session Abilities
Some of the abilities in GURPS are priced in uses per session, but not all abilities are priced that way. This can lead to some oddities when creating a character who have abilities that are mixed type. Most abilities are either “always on” (e.g., they are active at all times for the character) or “switchable” […]
Continue readingGURPS101: More Divine Favor Learned Prayers IX
A few more learned prayers for games that feature GURPS Powers: Divine Favor. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Divine Favor Learned Prayers VIII
A few more learned prayers for games that feature GURPS Powers: Divine Favor. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Divine Favor Learned Prayers VII
A few more learned prayers for games that feature GURPS Powers: Divine Favor. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Divine Favor Learned Prayers VI
A few more learned prayers for games that feature GURPS Powers: Divine Favor. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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