Triple Threat – Brownie

Brownie
Brownies are the servants of Faerie, everything from cooks to valets to housekeepers. Like leprechauns, they are compelled to perform a specific task, in this case domestic chores. Unlike leprechauns, they like what they do and they do it well. Though they aren’t suited for combat, but they can fight well enough and are vicious if cornered in their homes or the homes they keep. They look like humans with large bulbous noses about the size of a small child. Some varieties can become small enough to hide in walls – for those add Shrinking 7. This template can also be used for the Scottish gruagach, the English hob, the Scandinavian tomte, the Russian domovoi, and the German heinzelmännchen.
Any Game Setting…
ST: 8              HP: 12            Speed: 6.00
DX: 12            Will: 12           Move: 6
IQ: 10             Per: 12            Weight: 80 lbs.
HT: 12            FP: 16             SM: -2
Dodge: 9         Parry: 9          DR: 1
Punch (10): 1d-3 crushing; Reach C.
Spit Shine/Grimy Curse (Resisted by the lower of HT or Will): Success means that a target and everything he is wearing and carrying or a area of up to two yards becomes incredibly clean – just as if he had Shtick (Sartorial Integrity) (see Power-Ups 2: Perks, p. 14). This also repairs the subject’s clothing and equipment, restoring 1 HP per point of margin of success, up to 10 HP. Furthermore, this aura of “cleanliness” lasts for hours equal to the brownie’s margin of success. Optionally, the brownie can do the opposite, making an area dirty, clothing tattered, and so on and causing worn objects to lose 1 HP per point of margin of success, up to 10 HP. This is essentially a quirk, “Dirty.”
Improvised Weapon (7): Based on Damage 1d-3/1d-2. If using either improvised kitchenware or farming implements use 1d/2d instead and raise skill to 10! Common implements are: Frying Pan swung for 2d-1 crushing or used to block as a light shield (DB 1 and Block of 7); Carving Knife either swung for 2d-3 cutting or thrust for 1d-1 impaling, can Parry at 7; Fork thrust for 1d-2 impaling damage; or a broomstick swung for 2d crushing or thrust for 1d crushing.
Traits:  Alternate Form (Human; Cosmetic; Glamour, Will-5; Substantial Only); Animal Empathy (Domestic animals only); Bad Temper (12; Accessibility, only those who are messy, lazy, or cruel); Brownie Racial Talent 3*; Can Be Turned Using True Name Cannot Kick; Compulsive Cleaning (6);  Divine Curse (Can be bound using True Name); Divine Curse (If asked something three times they must make sure it’s true/comes to pass);Divine Curse (Keep to the letter of any promise);Dread (Iron); Dread (Uttering their True Name aloud); Hidebound; Huge Weapons 2 (SM); Improvised Weapons (Kitchenware and Farming Implements);  Invisibility (Can Carry Objects, None; Glamour, Will-5; Substantial Only; Switchable); Jumper (Spirit; Costs Fatigue, 5 FP; Limited Access, Underhill; Special Movement, must be able to walk; Special Portal, any reflective surface; Tunnel (Takes Extra Time 5)); Lifting ST+6; Likes honey and cream; Magery 0; Odious Personal Habit (Capricious); Plant Empathy (Domestic plants only); Revulsion (Iron); Silence 4; Speak With Animals (Domestic animals only); Speak With Plants (Domestic plants only); Stubbornness; Temperature Tolerance 6; Unaging; Unusual Biochemistry; Vulnerability (Iron x2); Warp (Accessibility, Only places you could walk/climb to, given time; Based on Will, Own Roll; Range Limit, 100 yards).
Skills:  Animal Handling (any three)-14; Area Knowledge (Home property)-14; Axe/Mace-10; Cooking-14; Farming-14; Gardening-14; Housekeeping-18; Stealth -18; Veterinary-14; One of Carpentry, Leatherworking, Masonry, or appropriate Professional Skill at 14.
Notes: Effectively provides a +1 bonus on all domestic chores (which is cumulative if there are multiple brownies on a property – up to a +4 bonus) for one specific household. If the occupants are lazy – then it gives a penalty instead! If the GM is using Intrinsic Fright Check GURPS Horror, (p. 139) Brownies have a modifier of +3.
* This talent covers the following skills: Animal Handling, Carpentry, Cooking, Farming, Gardening, Housekeeping, Leatherworking, Masonry, Professional Skill (any domestic related), Stealth, and Veterinary. Instead of a reaction bonus it gives +1/level to all default rolls made in their chosen home to keep it clean, safe, and in good repair – from Carpentry to secure a loose floorboard to Axe/Mace to swing a skillet at a housebreaker.

† Use the rules for True Faith.

For Dungeon Fantasy…
ST: 8              HP: 12            Speed: 6.00
DX: 12            Will: 12           Move: 6
IQ: 10             Per: 12            Weight: 80 lbs.
HT: 12            FP: 16             SM: -2
Dodge: 9         Parry: 9          DR: 1
Punch (10): 1d-3 crushing; Reach C.
Spit Shine/Grimy Curse (Resisted by the lower of HT or Will): Success means that a target and everything he is wearing and carrying or a area of up to two yards becomes incredibly clean – just as if he had Shtick (Sartorial Integrity) (see Power-Ups 2: Perks, p. 14). This also repairs the subject’s clothing and equipment, restoring 1 HP per point of margin of success, up to 10 HP. Furthermore, this aura of “cleanliness” lasts for hours equal to the brownie’s margin of success. Optionally, the brownie can do the opposite, making an area dirty, clothing tattered, and so on and causing worn objects to lose 1 HP per point of margin of success, up to 10 HP. This is essentially a quirk, “Dirty.”
Improvised Weapon (7): Based on Damage 1d-3/1d-2. If using either improvised kitchenware or farming implements use 1d/2d instead and raise skill to 10! Common implements are: Frying Pan swung for 2d-1 crushing or used to block as a light shield (DB 1 and Block of 7); Carving Knife either swung for 2d-3 cutting or thrust for 1d-1 impaling, can Parry at 7; Fork thrust for 1d-2 impaling damage; or a broomstick swung for 2d crushing or thrust for 1d crushing.
Traits: Animal Empathy (Domestic animals only); Bad Temper (12; Accessibility, only those who are messy, lazy, or cruel); Brownie Racial Talent 3*; Can Be Turned Using True Name;  Cannot Kick; Compulsive Cleaning (6);  Divine Curse (Can be bound using True Name); Divine Curse (If asked something three times they must make sure it’s true/comes to pass); Divine Curse (Keep to the letter of any promise); Dread (Iron); Dread (Uttering their True Name aloud); Hidebound; Huge Weapons 2 (SM); Improvised Weapons (Kitchenware and Farming Implements);  Invisibility (Can Carry Objects, None; Glamour, Will-5; Substantial Only; Switchable); Lifting ST+6; Likes honey and cream; Magery 0; Odious Personal Habit (Capricious); Plant Empathy (Domestic plants only); Revulsion (Iron); Silence 4; Speak With Animals (Domestic animals only); Speak With Plants (Domestic plants only); Stubbornness; Temperature Tolerance 6; Unaging; Unusual Biochemistry; Vulnerability (Iron x2); Warp (Accessibility, Only places you could walk/climb to, given timeBased on Will, Own Roll; Range Limit, 10yards).
Skills:  Animal Handling (any three)-14; Area Knowledge (Home property)-14; Axe/Mace-10; Cooking-14; Farming-14; Gardening-14; Housekeeping-18; Stealth -18; Veterinary-14; One of Carpentry, Leatherworking, Masonry, or appropriate Professional Skill at 14.
Class: Faerie
Notes: Effectively provides a +1 bonus on all domestic chores (which is cumulative if there are multiple brownies on a property – up to a +4 bonus) for one specific household. If the occupants are lazy – then it gives a penalty instead! If delvers can convince a brownie to work for them (usually with LOTS of honey and cream) it will reduce the amount of money required per week in town by 20%. Additional brownies increase this reduction by 10%. Purchase such servants as Allies with a special limitation “Accessibility, Town only, -50%”
* This talent covers the following skills: Animal Handling, Carpentry, Cooking, Farming, Gardening, Housekeeping, Leatherworking, Masonry, Professional Skill (any domestic related), Stealth, and Veterinary. Instead of a reaction bonus it gives +1/level to all default rolls made in their chosen home to keep it clean, safe, and in good repair – from Carpentry to secure a loose floorboard to Axe/Mace to swing a skillet at a housebreaker.
† Use the rules for True Faith.


For Monster Hunters…
ST: 8              HP: 12            Speed: 6.00
DX: 12            Will: 12           Move: 6
IQ: 10             Per: 12            Weight: 80 lbs.
HT: 12            FP: 16             SM: -2
Dodge: 9         Parry: 9          DR: 0
Fright Check: +3
Punch (10): 1d-3 crushing; Reach C.
Spit Shine/Grimy Curse (Resisted by the lower of HT or Will): Success means that a target and everything he is wearing and carrying or a area of up to two yards becomes incredibly clean – just as if he had Shtick (Sartorial Integrity) (see Power-Ups 2: Perks, p. 14). This also repairs the subject’s clothing and equipment, restoring 1 HP per point of margin of success, up to 10 HP. Furthermore, this aura of “cleanliness” lasts for hours equal to the brownie’s margin of success. Optionally, the brownie can do the opposite, making an area dirty, clothing tattered, and so on and causing worn objects to lose 1 HP per point of margin of success, up to 10 HP. This is essentially a quirk, “Dirty.”
Improvised Weapon (7): Based on Damage 1d-3/1d-2. If using either improvised kitchenware or farming implements use 1d/2d instead and raise skill to 10! Common implements are: Frying Pan swung for 2d-1 crushing or used to block as a light shield (DB 1 and Block of 7); Carving Knife either swung for 2d-3 cutting or thrust for 1d-1 impaling, can Parry at 7; Fork thrust for 1d-2 impaling damage; or a broomstick swung for 2d crushing or thrust for 1d crushing.
Traits:  Acute Hearing 3; Animal Empathy (Domestic animals only); Bad Temper (12; Accessibility, only those who are messy, lazy, or cruel); Brownie Racial Talent 3*; Cannot Kick; Compulsive Cleaning (6); Dread (Iron; Can be trapped only; Insensitive); Extended Hearing (Low); Huge Weapons 2 (SM); Improvised Weapons (Kitchenware and Farming Implements); Injury Tolerance (Diffuse; Not against iron attacks); Invisibility (Glamour, Will-4; Reduced Time 1; Switchable); Jumper (Spirit; Costs Fatigue, 2 FP; Limited Access, Faerie; Special Movement, Must be able to walk; Special Portal, Any reflective surface; Tunnel, Takes Extra Time 5); Language (Tuath; Native); Lifting ST+6; Magery 0; Plant Empathy (Domestic plants only); Silence 4; Speak With Animals (Domestic animals only); Speak With Plants (Domestic plants only); Stubbornness; Temperature Tolerance 6; Ultrahearing; Warp (Accessibility, Only places you could walk/climb to, given time; Based on Will, Own Roll; Range Limit, 100 yards).
Skills:  Animal Handling (any three)-14; Area Knowledge (Home property)-14; Axe/Mace-10; Cooking-14; Farming-14; Gardening-14; Housekeeping-18; Stealth-18; Veterinary-14; One of Carpentry, Leatherworking, Masonry, or appropriate Professional Skill at 14.
Notes: Effectively provides a +1 bonus on all domestic chores (which is cumulative if there are multiple brownies on a property – up to a +4 bonus) for one specific household. If the occupants are lazy – then it gives a penalty instead! Affected by Path of Spirit. Use the skills listed under Free-Willed Spirits in the Know Thy Enemy box in Monster Hunters 1 (p. 16). A half dozen brownies is a fair fight for one or two champions.
* This talent covers the following skills: Animal Handling, Carpentry, Cooking, Farming, Gardening, Housekeeping, Leatherworking, Masonry, Professional Skill (any domestic related), Stealth, and Veterinary. Instead of a reaction bonus it gives +1/level to all default rolls made in their chosen home to keep it clean, safe, and in good repair – from Carpentry to secure a loose floorboard to Axe/Mace to swing a skillet at a housebreaker.
† Use the rules for True Faith.
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