Horror is one of my favorite genres. In fact, I tend to run most games with a measure of it. Horror can go with just about anything even sometimes when you think it shouldn’t or does it. I like high-powered horror – kicking monster butt! – but I like the lower-powered stuff too. There are […]
Continue readingTag Archives: Monster Hunters
Triple Threat: Colotlokichtli
Colotlokichtli is not technically a creature of Aztec myth, more it’s a salute to something that could have been. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingTriple Threat: Kuchedra
Kulchedra are my itnereptation of a native Albanion monster sometimes called Kulsedra. She is nominally a unique demon of sorts so I instead opted to create her offspring that can be used to challenge your PCs. Here’s my interpretation of them for GURPS. . . . . . if you’d like to read more, consider becoming […]
Continue readingGURPS101: Monster Hunter Inhuman Power-Ups I
The GURPS Monster Hunters series provides a working framework to create campaigns reminiscent of Buffy the Vampire Slayer, the Dresden Files, etc. One of the possible player character templates is the inhuman, monstrous beings who are fighting the good fight against their evil brethren. Here are a two new power-ups to make playing your inhuman more interesting. […]
Continue readingTriple Threat: Byakhee
I didn’t get introduced to Lovecraft until I started gaming, but I’ve loved the Mythos from that point on. Here’s my interpretation of the byakhee for GURPS… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingTriple Threat: Rawhead and Bloody Bones
I grew up with a grandfather who told me stories from his youth. Nothing scared me quite like the legend of Bloody Bones. Here’s my interpretation of them for GURPS . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons […]
Continue readingThe Hurt Locker: Arondight
Here’s another item from my campaigns and based on Arthurian myth. It’s typically paired with the Shield of Evaloch Arondight Power Pool: 45 FP Origin: Cosmic and Mystical. “Let see who shall assay to draw me out of my sheath, but if he be more hardier than any other; and who that draweth me, wit […]
Continue readingThe Hurt Locker: The Shield of Evaloch
Here’s a magical item from my Ceteriverse campaign. The Shield of Evaloch Power Pool: 45 FP Origin: Cosmic and Mystical. Also known as the Adventurous Shield, this was given to a Saracen King by Josephus (son Joseph of Arimathea). This all-metal heater shield has a red cross on a white background with a boss of […]
Continue readingTriple Threat: Deep Ones
Deep ones are a staple of Mythos stories and games. First mentioned in the Shadow over Innsmouth they’ve been terrorizing readers and gamers alike. Here’s my interpretation of them for GURPS… . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Standard Operating Procedure Perks for Monster Hunters
A few new Standard Operating Procedure perks for GURPS Monster Hunters: Esoteric Gear Mastery: After its been determined what sort of supernatural foe your character and their allies are facing its assumed you’ve “gear up” to fight that foe. This could be as simple as silver weapons for werewolves or as complicated as a Nanu-ku-sh tablets […]
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