Whew, this is going to be a long post so I decided to break it up into three parts. This is the first one. In this I’ll be discussing the literal creation of the universe (in Ceteri), the first Fall, the Nephilim, the Garden of Eden – all the good juicy stuff. So let’s get […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Setting Assumptions
Whenever I build a campaign setting the first thing I do is figure out what assumptions I’ll be using. I typically assume one “major” assumption (sometimes two) that forms the backbone of the campaign and then several linking assumptions that help bring it together. Since I am using real-world religions I’ll try to be as careful […]
Continue readingGURPS101: Deconstructing Detect
Detect is one of those advantages in GURPS that can be used for a multitude of things. It can be used for strange alien races that can “hear” radio, telepaths who can sense other minds, and many other things. So how does Detect break down? Detect as Pieces Parts So exactly what does this trait do […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – November 2018
Authorial Highlights My Pyramid article “Merlin’s Magnificent Menagerie” was published in Pyramid #3/120: Travels and Tribulations. I sent back comments on that short GURPS item along with a bit more material. That’s done. I hope. My non-GURPS project stalled got some headway and there is finally a light at the end of the tunnel. And none to […]
Continue readingGURPS101: Astral Realm Meta-Rules
The astral plane (also called the etheric plane) exists alongside material reality. This is the place where spirits, ghosts, and other stranger beings dwell as well as where astral projectors send their spirits to walk free of mortal flesh. The following rules help to make the astral realm more interesting – especially performing tasks there […]
Continue readingGURPS101: More Cyberpsi Powers for Psionic Powers II
You can always use more psionic powers for GURPS Psionic Powers – so here’s a new cyberpsi ability for investigators and the like. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy II
Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingThe Chronicles of Ceteri B-Team: Season 1, Session 13
Dramatis Personae Amos M. Humiston (Played by Christopher D): The Linguist and Librarian. He is the brains to the rest of the group’s brawn; but by the same token, he’s slow and cautious compared to the other Orphans, preferring not to charge forwards until he has the answers that he’s looking for. Those same answers that […]
Continue readingThe Chronicles of Ceteri B-Team: Season 1, Session 12
Dramatis Personae Amos M. Humiston (Played by Christopher D): The Linguist and Librarian. He is the brains to the rest of the group’s brawn; but by the same token, he’s slow and cautious compared to the other Orphans, preferring not to charge forwards until he has the answers that he’s looking for. Those same answers that […]
Continue readingHalcyon B-Team S01E06 – Soccer Moms are Crafty Devils
Dramatis Personae Jacob “Duke” Gage, Tier-3 Psychometabolic psi (played by +Douglas Cole): TBA. Tagline: “TBA.” Levi Bassault, Tier-3 Psychokinetic (telekinetic) psi (player by +Christian G.): TBA. Tagline: “TBA.” Murph Waters, Tier-2 Telepathic psi (played by +Christopher D.): A former office drone turned conspiracy theorist that knows too much. Currently moonlights as an amateur telepathic switchboard, thief, and fugitive. Tagline: “I ain’t […]
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