“One man only had perished in the fire. When the last of the Hydes was buried in this place of shade and stillness, the sad urnful of ashes had come from a distant land; to which the family had repaired when the mansion burned down. No one remains to lay flowers before the granite portal, […]
Continue readingGamemaster’s Guidepost: The Soundtrack of Your Game
The following might not be useful for all GMs, because it relies pretty heavily on a gaming style I’ve come to call “Cinematic Chic.” Cinematic Chic is a gaming style that apes the hyperkinetic drama of action movies, fast-paced TV shows, and so on. The game play is fast, and the drama is high. I’ve […]
Continue readingGaming Ballistic: Shot through the heart, and you’re to blame
Gaming Ballistic: Shot through the heart, and you’re to blame: +Peter V. Dell’Orto discussed how much damage is required to kill in GURPS hand to hand combat the other day. In it, he notes: Yeah,… (read on for further awesomeness!)
Continue readingTriple Threat: Meldein Spider
“David Drayton: What do you know about this mist?Wayne Jessup: I don’t know, man, I’ve got nothing to do with it.David Drayton: That’s not what the MP said in the pharmacy before the spiders came out of his skin.” –The Mist (2007) Note: The following bear a remarkable resemblance from the creatures from the movie […]
Continue readingDungeon Fantastic: GURPS 101: Avoiding Combat Analysis-Paralysis in G…
Dungeon Fantastic: GURPS 101: Avoiding Combat Analysis-Paralysis in G…: (Go read the rest on Peter’s blog! He’s got helpful links too). As Douglas Cole pointed out with our fighters in Swords & Wizardry,there aren’t a lot of options to choose from. As a result, we don’t spend a lot of time trying to figure out […]
Continue readingTriple Threat: Dimensional Shambler
“Dog – do you still think I made all my effigies? Why not say preserved? You know by this time the strange places I’ve been to, and the strange things I’ve brought back. Coward – you could never face the dimensional shambler whose hide I put on to scare you – the mere sight of […]
Continue readingBoil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II
I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]
Continue readingDesigner’s Notes: Lord of Your Own Domain
I had to cut a few things from my article in Pyramid #3/63 Infinite Worlds II to save space. I figured I’d share the outtakes below: Projected Psi-Realm: For Dream Control and Astral Projection the GM may decide that the psi does not travel physically to his domain – instead he projects himself. This is a […]
Continue readingMelee Academy: Outgunned, Outmanned, and Outmaneuvered – Now What?
Never tell me the odds! No, wait, ignore that – tell me the odds. GURPS combat is slanted towards realism and even in cinematic games this can be felt. Since most player character groups (or parties depending on your GMing style) tend to work together at least someone, most of the time they can accomplish […]
Continue readingTriple Threat: Hannya
Hannya were once beautiful women who were cursed for their pridefulness or jealousy to become hideous demons. Their long claws can rend a man, leaving him with terrible wounds that will not heal unless he is treated by a woman who cares for him. Thankfully, they are rare and can be driven off by a […]
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