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Yearly Archives: 2015

GURPS101: Simplified Unarmed Combat

Posted on January 27, 2015January 27, 2015 by Christopher R. Rice | 4 Comments

So I occasionally take requests from my fellow forumites or the random guy on G+ “Hey! You should do [this]!” and…sometimes I do exactly that. So Nerdvana asked “What do you think about simplifying unarmed combat?” to which I replied “Well, Nerdy, I hadn’t thought of it really till now. But now that I think […]

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Gamemaster’s Guidepost: One Size Fits All!

Posted on January 24, 2015January 24, 2015 by Christopher R. Rice | No Comments

Adjustable Clothing is one of those odd spells, it has a purpose and its needed…but the wording just isn’t as clear as it could be (to me at least). I’m sure some will disagree with me, but I had a extremely difficult time parsing exactly how this thing was supposed to work. I figured there […]

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Designer’s Notes: Sailing the Open Skies

Posted on January 22, 2015January 22, 2015 by Christopher R. Rice | No Comments

When you are a game designer you’re not really allowed to complain lack of design support for this or that. Of course, you might cry “But this isn’t my wheelhouse!” or “I know nothing of cannons and early firearms!” True. But…you still have no excuse! Reading and research are your best friends. You should be […]

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Gamemaster’s Guidepost: A Matter of Price

Posted on January 20, 2015January 20, 2015 by Christopher R. Rice | No Comments

Dungeon Fantasy has a rather simplified haggling system for selling based on a combination of your wealth, a Merchant skill roll, and your reaction modifier. It rather cautiously omits rules for buying at a reduced price (even though that’s part of the RAW) that’s lower than 10%. After all, if adventurers can get cheap goods at home […]

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Triple Threat – Wendigo Windwalker

Posted on January 18, 2015January 18, 2015 by Christopher R. Rice | 3 Comments

Wendigo Windwalker Like the wendigo, windwalkers are terrifying shapeshifters who were once human, but were possessed by the Windwalker – a terrible manitou (spirit) of the far north who hungers for human flesh. Typically, the Windwalker gorges on flesh until it’s destroyed and sent back to its spirit form – but sometimes it makes deals […]

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Gamemaster’s Guidepost: How Many Skills is Too Much?

Posted on January 13, 2015January 13, 2015 by Christopher R. Rice | 4 Comments

That’s a pretty good question. How many skills are too many for a given character? The answer is tricky in my experience and actually depends heavily on two things: the campaign TL and its genre. That’s typically because some genres are going to be skill-heavy because they either expect broad competence or not being skilled at […]

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The Hurt Locker: Staff of the Archmagi

Posted on January 12, 2015January 12, 2015 by Christopher R. Rice | 2 Comments

A classic icon of Dungeons and Dragon is the “Staff of the Magi,” a mage’s best friend. Without further-ado – the “Staff of the Archmagi” a Dungeon Fantasy artifact knockoff for today’s Hurt Locker: Staff of the Archmagi Power Item: 50 FP Suggested Origins: Cosmic or Magical (always wizardry). This powerful mage tool is much […]

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Boil and Bubble: Spell Kits For Casters – Jack-of-All-Mages

Posted on January 8, 2015April 24, 2018 by Christopher R. Rice | No Comments

Ritual Path magic is already pretty flexible. You can do just about any sort of spell you can visualize and it really doesn’t take that long to perform the spell itself. So what is a “jack-of-all-mages” in such a system? First, the Jack is less about being able to cast a specific group of spells […]

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Gamemaster’s Guidepost: GM and Player Intercommunication

Posted on January 6, 2015January 6, 2015 by Christopher R. Rice | 2 Comments

Bad communication between players and their GM is in my experience the number one cause of a campaign exploding too early. I’ve said it in so many posts I’m not even going to bother linking to them all – yes, damn it. It’s that important. So here are a few things which I’ve found over […]

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Carpe Blogiem: 2014 – A Year In Review

Posted on January 4, 2015January 4, 2015 by Christopher R. Rice | 1 Comment

Like my other year in review, Here are how things went for me in 2014: The Good (What I did well or that went well) I was published in Pyramid a lot this year (woo-hoo!): #3/63: Infinite Worlds II (5/5 stars), #3/64: Pirates and Swashbucklers (4.5/5 stars), #3/65: Alternate GURPS III (5/5 stars), #3/66: The […]

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