It’s been a while since I pumped out the GURPS Dungeon Fantasy book I cowrite with +Antoni Ten Monrós. I was looking over some of my old Advanced Dungeons and Dragons books and I got to thinking – how could I do this in GURPS using my system? So here are a few old school spells translated into Incantation Magic spells. (For those curious what spell is based on what I included it in parentheticals.)
Decoy (Leomund’s Trap)
Spell Effects: Create Elementalism + Create Mesmerism.
Inherent Modifiers: Bestows a Bonus, Rolls to detect the “trap.”
Skill Penalty: The lower of Path of Elementalism‑1 or Path of Mesmerism‑4.
Casting Time: 30 minutes.
This spell creates an illusory decoy trap of any type the caster wishes (make an IQ roll or Traps roll at +5 to create a believable trap; success grants a +1 to your roll in the Quick Contest to see if your target resists, failure gives a -1, critical failure gives a -2, and critical success gives a +2)
Spell Effects: Transform Arcanum.
Inherent Modifiers: Altered Traits, Mana Damper.
Skill Penalty: Path of Arcanum‑9.
Casting Time: 30 minutes.
This spell treats the mana level within 1 yard of the caster (essentially, his hex on a tactical map) as no mana zone (even in high mana, but not a a very high mana zone which results in a “mere” -5 to casting rolls) for Incantation spells with a skill penalty of -5 or lower or normal magic spells with an FP cost of 11 or less (but before reducing it due to high skill). This lasts for 5d seconds after which the spell ends.
Spell Effects: Control Necromancy x2.
Inherent Modifiers: Altered Traits, Fragile (Instant Death) + Area of Effect + Damage, Toxic (All or Nothing; Cosmic, Affects non-living animate beings).
Skill Penalty: Path of Necromancy‑19.
Casting Time: 10 minutes.
This spell allows the caster to instantly slay up to 1d HP 10 living and/or animate non-undead creatures withing 5 yards of the any area you designate up to 100 yards away. You may exclude up to 4 targets of your choice. You may opt to combine these HP in increments of 10 if you wish (e.g., you rolled 5 targets and want to kill a single HP 10 target and two HP 20 targets).
2 questions about Reaper's revenge.
1)skill penalty says lower of path of Necro.
Q:Necro or what?
2) description says: "up to 1d HP 10 living… creatures"
What's that mean? is that supposed to be 1d 10HP creatures?
or is it supposed to be 1d*10 HP of creatures?
1) Error. Ignore it. I've fixed it. 2) Up to 1d6 (or 4 if you just want a flat number) creatures who have 10 HP or less *die* if they fail to save vs. the spell.